I mean it is consistently given out to all ARC, Im just saying to remove it from those 2 regiments that shouldn't have it in the first place.So your whole argument for ARC getting ghooks and not medics is because its listed as their equipment
I mean it is consistently given out to all ARC, Im just saying to remove it from those 2 regiments that shouldn't have it in the first place.So your whole argument for ARC getting ghooks and not medics is because its listed as their equipment
I mean it is consistently given out to all ARC, Im just saying to remove it from those 2 regiments that shouldn't have it in the first place.
Well they aren't supposed to be the same in any way, but sure? Give ARC medical equipment and give medics ARC equipment whatever floats your boat but you just seem to really wanna push it as if ARC and Medics having ghooks are for the same reasons which is a bit crazy.Better to treat both Medics and ARC the same way since they are both the same type of spec and not treat one better than the other
Well they aren't supposed to be the same in any way, but sure? Give ARC medical equipment and give medics ARC equipment whatever floats your boat but you just seem to really wanna push it as if ARC and Medics having ghooks are for the same reasons which is a bit crazy.
If you wanna argue ARC shouldn't have ghooks make a suggestion, icl no point talking about it as Medics and ARC should not be compared. Only thing that is comparable is that they are in-charge of a spec and they reach the rank of Senior Commander instead of Marshal. So yeah won't be discussing about this, maybe I'm biased but it just doesn't make sense to remove actual equipment from ARC as they only get 3 pieces of equipment to suit the aesthetic of being prepared for most situations.What? Im on about treating them as both specs being ran by Commanders and both of them getting equipment that suits them with adding ghooks
someones smoking something
Medical equipment is as follows Hydron Medical Kit, Bacta Injector, Health Stim Shots, Defibrillators, Medigun (MO except WP) and Bacta Grenades (MO). That is it, one of the main exceptions are those regiments that receive armour, like CG with their little armour packs because THEIR regiment uses armour so they are given the tools to supply them. It simply makes no sense for equipment to be given out to those people when they shouldn't have access to it in the first place, they don't need it and its equipment they "want" to use. If Kixxie wants he can suggest for it to be actual standard equipment which I doubt would get passed but it simply makes no sense to have these exceptions when medics with ghooks exist and already get so much equipment without including the Ghook. 212th gets their little jumpack which already helps them get to places that are a bit high up, but it has its limits and 501st has their bubble shield to simply use for their own safety. If regiments aren't happy with their SGT equipment it shouldn't be filled in by an exception via a spec.
Yeah ARC get trained to use ghook and is one of their main parts of equipment. Compared to Medics big list ARC get 3 things which the ARC Dualies, Westar M5 and a Grappling Hook. Can't apply the same logic to even Alpha jobs or ARC Command jobs because they have these 3 pieces of equipment as well not like MO's with their 2 additional pieces of equipment. But guess what, they all have consistent equipment throughout all the regiments, with the exception being their addition of SGT+ equipment. So no the same logic does not apply to ARC as well when it is quite literally their MAIN piece of equipment compared to Medics.Okay apply the same logic to ARC and ghooks
Yeah ARC get trained to use ghook and is one of their main parts of equipment. Compared to Medics big list ARC get 3 things which the ARC Dualies, Westar M5 and a Grappling Hook. Can't apply the same logic to even Alpha jobs or ARC Command jobs because they have these 3 pieces of equipment as well not like MO's with their 2 additional pieces of equipment. But guess what, they all have consistent equipment throughout all the regiments, with the exception being their addition of SGT+ equipment. So no the same logic does not apply to ARC as well when it is quite literally their MAIN piece of equipment compared to Medics.
ima be completely honest , removing ghooks from 212th and 501st medics is just a dumb idea, the whole "but it makes GC and other Ghook regiments less special". When in the history of the server since the ghook purge a few years back happened has anyone complained about 501st or 212th medics having them? they are useful, more medics can get to places where people may need healing. its a win win for everyone. medics get to heal and do medic rp and shit like that and GC or other ghook regiments can get healed by them if their medics arent online. taking the ghook away from especially 501st is just a spit in the face to be completely honest, they already have jack shit equipment ( take it from a current 501st member lol ). 212th i could maybe see why cause they have the jump pack and can traverse places better then most but the ghook is still essential for helping people in out of reach places. lets say in an event no GC, WP or GM medics are online ( not very rare ) and some very important event character needs help/healing and cannot get down from their our of reach position. who is going to be able to help them? no one will be.Your In-Game Name: GC 1st LT Tom
Suggestion: Removing the Ghook from ALL the medics (except GM and GC for obvious reasons)
Addons Needed (workshop link): N/A
Reason:
The only regiments with ghooks on the server are GM and GC (not including RC), I do not understand why regiments like 501st and 212th have the need to have ghook in their loudout as GC, GM, WP and RC medics are able to use their ghooks and revive people in high up place most of the time. It is just gonna be a straight up nerf for 501st and 212th medics but I'm sure 212th will still enjoy their jumpack and 501st their bubble shields.
Some arguments to bring up
1 - Medical jobs should be SGT Job with Medical equipment as addition and on the Medical Roster a grappling hook is not listed as part of their equipment and therefore shouldn't be added onto any Medical Job.
2 - Ghooks should be exclusive to regiments like GC and GM as they are the regiments with ghooks and therefore should be the only medics with ghooks.
3 - There is no need for FL regimental medics to stray from their regiment to revive people on the hills, most of the times the people on the hills are like GC, WP or RC and they can simply be revived by their own medics.
4 - Regiments like CG and 327th are left out of this, even thought they are support regiments basically so yeah. I feel like all medical jobs should be equal Medical Equipment wise
5 - The argument itself that it has been around for ages so should stick around, should not apply in this situation seeing as the grappling hook is such a powerful tool when used correctly and shouldn't be given out as candy to people that don't even have the need to use it.
6 - 212th and 501st medics shouldn't be encouraged to use their ghooks to stray from their regiments when they should be focusing on healing their regiments. As currently they are seen as the ones to go up on hills to get people up when they should firstly remain with their regiment and secondly leave it for GC, GM, WP or RC medics to get them.
It is a straight up nerf but I do feel like GM and GC should have this remain as their part of regiment and not be spread so far out,
Im sure this is gonna start some war, don't mean it in a bad way but I do feel like it would be a good change for medics overall that would benefit GM and GC Medical recruitment overtime.
ARC uses ghooks on their spec-ops. It has a lot of use during it as without it their mobility is very limited and even most of the time a spec-ops requires them to be in a high area like for example the last Spec-Ops which was hosted by Dylan required us to go all the way around through the mountains which would be impossible without a ghook.Here tom, answer this
Why does ARC need ghooks?
Why does Medics not need ghooks?
Please don't use the statement of "Its part of their main equipment" as its in both equipment
Please keep in mind something you said earlier of "Only GC should be going on mountains"
You're talking as if my suggestion is ridiculous but clearly some people agree some people don't, no need to get heated over this just because I won't agree with you. Also any other irrelevant responses will just be removed for obvious reasons.It surprises me you even got to mod let alone admin
You're talking as if my suggestion is ridiculous but clearly some people agree some people don't, no need to get heated over this just because I won't agree with you. Also any other irrelevant responses will just be removed for obvious reasons.
Yeah, I do know it pretty much nerfs the medical job + the regiments that are actually on the hills but there usually is a regiment with a medic on from either WP, GC or GM. Statements regarding ghooks progression is very true with it becoming mechanically optimised as I remember learning the ghook like 4 years ago and it was an entirely different thing. In the end this suggestion as a whole seems useless and wasn't needed but its just odd, even when I talked with some of the players they also found it very odd for them to just get ghooks as medics.I was there when the decision to give all medics grapples was made. It was made for one reason. To give everyone a chance of being revived. If there are no GC medics on but there is a 501st, then GC must run for 10 minutes to get back to their spot. So all medics were given the grapple to allow for the possibility of revival no matter your position.
This is an issue because ARC has turned a fun grapple hook into some sweaty overpowered movement tool. By stretching the grapple to its limits, making every use of it boring and mechanical, you've taken all the fun out of it. It's the same that's happened to games like Mordhau and Chivalry. Everyone has a good time for a while, then some sweaty nerds come along and only use what's mechanically best and treat it like a maths problem. Now no one has fun with it because if you aren't being a mechanical sweaty fat nerd then you don't live very long. The same has happened with the grapplehook. I saw a big change over the two years I was gone. The grapplehook has always been able to be used how it is now but it simply wasn't.
I'm ill. I might have waffled a bit but this is a bad suggestion imo. Just removes all chances for anyone with a ghook to be revived unless they have medics, which is not always the case. It's not just nerfing medics, but nerfing regiments with ghooks as well.