Remove Ghooks from Medics

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Tom

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Sep 9, 2023
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Your In-Game Name: GC 1st LT Tom
Suggestion: Removing the Ghook from ALL the medics (except GM and GC for obvious reasons)
Addons Needed (workshop link): N/A
Reason:
The only regiments with ghooks on the server are GM and GC (not including RC), I do not understand why regiments like 501st and 212th have the need to have ghook in their loudout as GC, GM, WP and RC medics are able to use their ghooks and revive people in high up place most of the time. It is just gonna be a straight up nerf for 501st and 212th medics but I'm sure 212th will still enjoy their jumpack and 501st their bubble shields.

Some arguments to bring up
1 - Medical jobs should be SGT Job with Medical equipment as addition and on the Medical Roster a grappling hook is not listed as part of their equipment and therefore shouldn't be added onto any Medical Job.

2 - Ghooks should be exclusive to regiments like GC and GM as they are the regiments with ghooks and therefore should be the only medics with ghooks.

3 - There is no need for FL regimental medics to stray from their regiment to revive people on the hills, most of the times the people on the hills are like GC, WP or RC and they can simply be revived by their own medics.

4 - Regiments like CG and 327th are left out of this, even thought they are support regiments basically so yeah. I feel like all medical jobs should be equal Medical Equipment wise

5 - The argument itself that it has been around for ages so should stick around, should not apply in this situation seeing as the grappling hook is such a powerful tool when used correctly and shouldn't be given out as candy to people that don't even have the need to use it.

6 - 212th and 501st medics shouldn't be encouraged to use their ghooks to stray from their regiments when they should be focusing on healing their regiments. As currently they are seen as the ones to go up on hills to get people up when they should firstly remain with their regiment and secondly leave it for GC, GM, WP or RC medics to get them.

It is a straight up nerf but I do feel like GM and GC should have this remain as their part of regiment and not be spread so far out,

Im sure this is gonna start some war, don't mean it in a bad way but I do feel like it would be a good change for medics overall that would benefit GM and GC Medical recruitment overtime.
 
1 - Medical jobs should be SGT Job with Medical equipment as addition and on the Medical Roster a grappling hook is not listed as part of their equipment and therefore shouldn't be added onto any Medical Job.

It's considered a basic part of their equipment meant to be there everyone knows they get it don't be nitpicking stuff.

2 - Ghooks should be exclusive to regiments like GC and GM as they are the regiments with ghooks and therefore should be the only medics with ghooks.


Okay what if the regiment has no medic online at the time I guess GC and GM are just going to have to die and wait to respawn or move out of position to find a medic

3 - There is no need for FL regimental medics to stray from their regiment to revive people on the hills, most of the times the people on the hills are like GC, WP or RC and they can simply be revived by their own medics.

Go back to the previous point I made

4 - Regiments like CG and 327th are left out of this, even thought they are support regiments basically so yeah. I feel like all medical jobs should be equal Medical Equipment wise


Both of these regiments are considers Roleplay regiments and should only be on frontline on the rare occasion so no need for them to have it

5 - The argument itself that it has been around for ages so should stick around, should not apply in this situation seeing as the grappling hook is such a powerful tool when used correctly and shouldn't be given out as candy to people that don't even have the need to use it.

Thats not the argument, Medics didn't have ghooks when the ghook purge went about, All medics had them removed unless it was part of their basic load out, However as stated in another point some regiments might not have their medics online so you will be cockblocking some regiments from getting heals.

6 - 212th and 501st medics shouldn't be encouraged to use their ghooks to stray from their regiments when they should be focusing on healing their regiments. As currently they are seen as the ones to go up on hills to get people up when they should firstly remain with their regiment and secondly leave it for GC, GM, WP or RC medics to get them.

You already mentioned this point, Again look at the response to your 2nd point

Your points are very stupid and since you are an admin you should see that doing this will stop the flow of people being able to do their jobs on the server, You are thinking/acting like medics will always be active during events and everyone will have easy access to medical needs. SDW struggles as is to find a medic however with our mobility we can get to regiment Battlestations with ease, Other regiments cant do this, If GC has no medics you are basically saying to them "Go out of your battle station to look for a medic and stop holding your battle station" Let the medics come to them as they should be doing anyway
 
Okay what if the regiment has no medic online at the time I guess GC and GM are just going to have to die and wait to respawn or move out of position to find a medic
Your points are very stupid and since you are an admin you should see that doing this will stop the flow of people being able to do their jobs on the server, You are thinking/acting like medics will always be active during events and everyone will have easy access to medical needs. SDW struggles as is to find a medic however with our mobility we can get to regiment Battlestations with ease, Other regiments cant do this, If GC has no medics you are basically saying to them "Go out of your battle station to look for a medic and stop holding your battle station" Let the medics come to them as they should be doing anyway


Firstly, GC, GM, WP, and RC, along with their medics, should easily handle situations on the hills. Primarily, it will be the responsibility of GC, WP, and RC, and their regimental medics, to respond. Instances where medics are lacking should be somewhat rare, and those who joined other regiments as medics and are enjoying their time with the ghooks can transfer to a regiment that actively utilizes the ghook.

Secondly, if individuals decide to stray away and get eliminated in the background, it's highly unlikely they'll receive any medical attention. Therefore, their fate is less significant, as even if a GC can't locate them, a random 501st/212th wouldn't be able to either. While it may seem like a simple nerf, it makes sense not to provide this equipment when there are already four regiments equipped with medical gear and ghooks, or jetpacks. In essence, if those regiments lack a medic, the chances of survival are slim, as a 501st/212th medic is unlikely to respond to the distress call.
 
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I had already long talk to you Tom so i will just answer to few points that werent mention by others here...

1. Just cuz ghook isnt in medical roster doesnt mean its not official medical equipment medics are support and different medics have different equipment that they can use very ofter / helps there specs like CG can give armour

2. Trust me if i Saw that people dont play GM or GC medics cuz 212th and 501st medics have them i would make this change myself but its not.

3. Ghook doesnt just mean "get on hills" it makes medics be a bit faster to reply to services/get back to FL (Also saying GC, WP are on hills doesnt mean they can go from there reg as well as they need to be on)

4. No there is for reason different equipment depending what they can use and how much they would use it CG and 327th would just simply not use ghook as much as 501st and 212th can also as i said CG has equipment to assist there spec and 327th Can work nicely with there specs to assist in FL

5. Yes arguement that its been here ages should already be enough for this purely on fact nobody and i mean NOBODY had problem with this not a singl GC CO or GM CO or any XO+ this is just taking something they can use dont give them anything for it and take the L

6. They are not encouraged to use it its always up to 501st/212th event lead to let them assist whole FL were they can use ghook to get from place to place faster and let WP and GC medics stay on hills focus there regs...

Quick add stop adding RC like they work like us they dont they rarely take services they rarely are let to go roam assist regs they stick as squads (i played RC for good time now so o can tell played RC medics as Well) this is getting overused and again if shows this suggestion wasnt Made by someone who knows how medics work/think
 
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All your arguments can be countered by saying simply
What if their regiment had no medics?

My point still stands with what if GC or RC or any other regiment who has ghooks has no medics on or only 1, Then you have 1 medic to cater all the other regiments, Oh but wait! What if its only a GM who is trying their best to keep everyone in a breach alive but then GC are underfire! Sorry GC you cant get heals because no one can get up to you.

Medics are already hard enough to get people into removing a piece of equipment from them all, Which is there so the medic can get to everyone not just their regiment, and making it more painful for the player base.

Give medics ghooks are very useful, You are just nitpicking on things to try to get jobs nerfed for no reason.
If you have a problem with them try and find a way to nerf it for EVERYONE and not just medics who are most likely one of the main people who it would be useful.
 
Firstly, GC, GM, WP, and RC, along with their medics, should easily handle situations on the hills. Primarily, it will be the responsibility of GC, WP, and RC, and their regimental medics, to respond. Instances where medics are lacking should be somewhat rare, and those who joined other regiments as medics and are enjoying their time with the ghooks can transfer to a regiment that actively utilizes the ghook.

Secondly, if individuals decide to stray away and get eliminated in the background, it's highly unlikely they'll receive any medical attention. Therefore, their fate is less significant, as even if a GC can't locate them, a random 501st/212th wouldn't be able to either. While it may seem like a simple nerf, it makes sense not to provide this equipment when there are already four regiments equipped with medical gear and ghooks, or jetpacks. In essence, if those regiments lack a medic, the chances of survival are slim, as a 501st/212th medic is unlikely to respond to the distress call.
Yes medics lack i said it even if there is 2 GC medics and 1 WP and then 2 501st the GC medics can be said to stick to there reg WP medic can barely keep help his reg and 2 501st medics are granted to roam by there lead but still cant be fast to reply quick to all calls.. Another thing saying 501st/212th medics dont respond to distress call is just lie if they are granted and able to go they will ofc if there is free WP medic who flies there he will be there faster but its as i told you in PMs 80% of time 212th and 501st medics run around FL healing everyone thats when they use ghooks to keep up and get to everyone... If we will be to remove ghooks then you have at best 3-5 medics with ghooks for 80+ people which just wont work and you will wait 5+min for revive (which Can happen even now)
 
I had already long talk to you Tom so i will just answer to few points that werent mention by others here...

1. Just cuz ghook isnt in medical roster doesnt mean its not official medical equipment medics are support and different medics have different equipment that they can use very ofter / helps there specs like CG can give armour

2. Trust me if i Saw that people dont play GM or GC medics cuz 212th and 501st medics have them i would make this change myself but its not.

3. Ghook doesnt just mean "get on hills" it makes medics be a bit faster to reply to services/get back to FL (Also saying GC, WP are on hills doesnt mean they can go from there reg as well as they need to be on)

4. No there is for reason different equipment depending what they can use and how much they would use it CG and 327th would just simply not use ghook as much as 501st and 212th can also as i said CG has equipment to assist there spec and 327th Can work nicely with there specs to assist in FL

5. Yes arguement that its been here ages should already be enough for this purely on fact nobody and i mean NOBODY had problem with this not a singl GC CO or GM CO or any XO+ this is just taking something they can use dont give them anything for it and take the L

6. They are not encouraged to use it its always up to 501st/212th event lead to let them assist whole FL were they can use ghook to get from place to place faster and let WP and GC medics stay on hills focus there regs...

Quick add stop adding RC like they work like us they dont they rarely take services they rarely are let to go roam assist regs they stick as squads (i played RC for good time now so o can tell played RC medics as Well) this is getting overused and again if shows this suggestion wasnt Made by someone who knows how medics work/think

The argument with the RC medics is if you go up to them they will heal, they are commonly found using their ghooks to get up top and those who are also up top and simply go up to them. They will focus on their own regiment because thats what they are meant to do, so they are simply doing what all regiments should be doing with their medics.

212th and 501st still get access to their regimental equipment and can utilise to work with their specs, just because they are FL units and focus on mostly shooting or driving vehicles doesn't mean they just instantly just stop shooting their weapon to focus on healing for the whole event.

It doesn't take a GM Senior or GC Senior to suggest this, as I've said I'm not putting this suggestion forward because I'm a GC fella but more seen a suggestion to kinda buff 501st medics and remembered that it's quite odd for them to have a ghook. Because in the end, I could be a PVT, CT or anything and still put this suggestion forward.

Well the thing is, the ghook isn't official medical equipment and is only mentioned ONCE through out the whole Medical Roster which is like the main rule set. It is only mentioned Post Tryout wise to teach them the basics if they have a ghook and if not just ignore it, so yeah not that 'Official'.
 
icl your just waffling at this point, Ghooks is needed for medics so they can cater to everyone

in a perfect server they every regiment will have their own medics on and catering to them but they cant
 
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All your arguments can be countered by saying simply
What if their regiment had no medics?

My point still stands with what if GC or RC or any other regiment who has ghooks has no medics on or only 1, Then you have 1 medic to cater all the other regiments, Oh but wait! What if its only a GM who is trying their best to keep everyone in a breach alive but then GC are underfire! Sorry GC you cant get heals because no one can get up to you.

Medics are already hard enough to get people into removing a piece of equipment from them all, Which is there so the medic can get to everyone not just their regiment, and making it more painful for the player base.

Give medics ghooks are very useful, You are just nitpicking on things to try to get jobs nerfed for no reason.
If you have a problem with them try and find a way to nerf it for EVERYONE and not just medics who are most likely one of the main people who it would be useful.
As I said, if people wanna heal those on the hills they should just go be a medic in a regiment that should be up there. It's hard to fill in the spots but like when a whole regiment is missing during an event people still manage to fill in their job and just continue on. Having the same point being in the medics, if there is a lack of medics in these 3-4 regiments then yeah not gonna be the best time but they can just alter their playstyle to play around the medics rather than stray off, since it is very unlikely for their body to be found anyway unless someone is with them so people just tend to respawn and take the LAAT back to the FL as its just quicker.
 
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The argument with the RC medics is if you go up to them they will heal, they are commonly found using their ghooks to get up top and those who are also up top and simply go up to them. They will focus on their own regiment because thats what they are meant to do, so they are simply doing what all regiments should be doing with their medics.

212th and 501st still get access to their regimental equipment and can utilise to work with their specs, just because they are FL units and focus on mostly shooting or driving vehicles doesn't mean they just instantly just stop shooting their weapon to focus on healing for the whole event.

It doesn't take a GM Senior or GC Senior to suggest this, as I've said I'm not putting this suggestion forward because I'm a GC fella but more seen a suggestion to kinda buff 501st medics and remembered that it's quite odd for them to have a ghook. Because in the end, I could be a PVT, CT or anything and still put this suggestion forward.

Well the thing is, the ghook isn't official medical equipment and is only mentioned ONCE through out the whole Medical Roster which is like the main rule set. It is only mentioned Post Tryout wise to teach them the basics if they have a ghook and if not just ignore it, so yeah not that 'Official'.
No comment on RC cuz seems you dont get i

Matty already said it "if GC doesnt have medic" they cant even try ask 501st if they can send them medic to help

No it doesnt but seems stupid that all these ages nobody had anything against it All those COs XOs or anyone else didnt have problem to 501st bubble revive is at the end just revive tou get picked up with HP that 1 shot kills you this wont make them gods just makes there bubbleshield more useful which if not they can get rid of it

Sadly again you dont know whats happening in medics so i will tell you im reworking SS and yes ghook is not said in it but same is for CG armour, 212th ammo crates you dont need everything to be writen but if this is your point i will gladly add it there

This is my last reply as this is getting stupid already told you points and you always show up with RC medics and again as i said please lets stop with making suggestions about things we dont know how work im not making suggestions about ARCs
 
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As I said, if people wanna heal those on the hills they should just go be a medic in a regiment that should be up there. It's hard to fill in the spots but like when a whole regiment is missing during an event people still manage to fill in their job and just continue on. Having the same point being in the medics, if there is a lack of medics in these 3-4 regiments then yeah not gonna be the best time but they can just alter their playstyle to play around the medics rather than stray off, since it is very unlikely for their body to be found anyway unless someone is with them so people just tend to respawn and take the LAAT back to the FL as its just quicker.
BRO alr last reply i swear! People dont need to join reg they dont like to heal someone on hill! They join reg they like as main thing then they join medic to heal if they are able to heal someone on hill they will do it as its there job

Also having people play around medics is just stupid concept imagine having on 1 medic always stuck in there asses 30people
 
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Broski what you are saying is to leave the regiment so they can help another regiment with heals just because one event caters to another regiment.

Medics need ghooks to be able to get to everyone, Like I said the server isn't perfect not all medic roles will be filled on the server, Its hard to find a medic at times if you don't have one in your regiment and its easier to use the service call to call them to you

icl its a stupid suggestion to ask to remove them
 
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This is my last reply as this is getting stupid already told you points and you always show up with RC medics and again as i said please lets stop with making suggestions about things we dont know how work im not making suggestions about ARCs
You are free to suggest anything within reason and there is nothing stopping you. All I recommend is if you would make a suggestion that lead wouldn't enjoy should at least drop them a message to let them know you are gonna be doing a crazy suggestion. If you believe ARC shouldn't have ghooks for whatever reason you can suggest it but wouldn't make sense to do so when it's genuinely been the spec equipment for the whole time of it being around compared to Medics with it just being for a select amount of people to get it. In the end, spec equipment should be consistent and such exceptions shouldn't exist as Medical Equipment doesn't include a ghook.
 
You are free to suggest anything within reason and there is nothing stopping you. All I recommend is if you would make a suggestion that lead wouldn't enjoy should at least drop them a message to let them know you are gonna be doing a crazy suggestion. If you believe ARC shouldn't have ghooks for whatever reason you can suggest it but wouldn't make sense to do so when it's genuinely been the spec equipment for the whole time of it being around compared to Medics with it just being for a select amount of people to get it. In the end, spec equipment should be consistent and such exceptions shouldn't exist as Medical Equipment doesn't include a ghook.

ARC and medics are the same, With your logic why give ARC ghooks if they arent a regiment that needs ghooks? They don't need to heal? if their regiment doesn't have a ghook why does the ARC?

It makes more sense for medics to have them than ARC does
 
ARC and medics are the same, With your logic why give ARC ghooks if they arent a regiment that needs ghooks? They don't need to heal? if their regiment doesn't have a ghook why does the ARC?

It makes more sense for medics to have them than ARC does
In that same sense, you could get rid of ghooks from all the regiments except GC since they are the only ones that should be on the hills. ARC is pretty much meant to be kind of a good thing for people to achieve as a way of keeping up with the donator regiments like RC. If you truly believe so I'm not stopping any suggestions but you and I know it wouldn't make sense to get rid of ghook from them when they only get 3 pieces of equipment and aren't overloaded with anything but just stats atm.
 
In that same sense, you could get rid of ghooks from all the regiments except GC since they are the only ones that should be on the hills. ARC is pretty much meant to be kind of a good thing for people to achieve as a way of keeping up with the donator regiments like RC. If you truly believe so I'm not stopping any suggestions but you and I know it wouldn't make sense to get rid of ghook from them when they only get 3 pieces of equipment and aren't overloaded with anything but just stats atm.

So your argument for having ghooks to ARC is because its a way to be like donator regiment? then only list one?

Then go on to say they only get 3 pieces of equipment?

Your argument is the same with the medics, Everyone knows it wouldn't make sense to remove ghooks from medics because they need it more than more people on the server
There's no reason to remove ghooks from medics, If you remove them from medics then you might well remove them from ARC too since according to you, The only regiment to go up on hills should be GC, Therefore ARC shouldn't have them at all
 
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So your argument for having ghooks to ARC is because its a way to be like donator regiment? then only list one?

Then go on to say they only get 3 pieces of equipment?

Your argument is the same with the medics, Everyone knows it wouldn't make sense to remove ghooks from medics because they need it more than more people on the server
There's no reason to remove ghooks from medics, If you remove them from medics then you might well remove them from ARC too since according to you, The only regiment to go up on hills should be GC, Therefore ARC shouldn't have them at all
I mean their ability to do a spec-ops plus its just overall access to to ghooks from a spec perspective. As I said you can suggest this crazy stuff yourself but at least ARC on the server are well known for their ghooks and it is a piece of a main equipment listed in all aspects of ARC.
 
I mean their ability to do a spec-ops plus its just overall access to to ghooks from a spec perspective. As I said you can suggest this crazy stuff yourself but at least ARC on the server are well known for their ghooks and it is a piece of a main equipment listed in all aspects of ARC.

So your whole argument for ARC getting ghooks and not medics is because its listed as their equipment
 
Honestly, it's not that deep. Medic's have grapple hooks as a precaution. Haven't seen them often straying from their regiment in many situations to assist and I don't really see a downside to letting them keep grappling hooks, as was said many times above in certain situations that can arise quite commonly medics will need the ability to get on hills, high places or even just sniper spots to revive or heal people. I don't think this inherently takes away from any other reg and only really benefits all regs as instead of waiting 5 minutes for a medic to find the path up a hill etc, they can grapple hook and stop situations like this from happening. Either way I understand the want to not have everyone has ghooks as it can be irritating but I think this is one of the more valid points to have grapplehooks. Just how I see it.
 
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