MVG Imperial Resurrection?

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The Imperial Discussion
Thread will be monitored and beef dealt with, this is a discussion and a Q&A thread.

Imperial is a server that has long been requested to make its return since its closure back around the end of 2021. The server is one that has many positives and some negatives that it could bring to the community, hence the need for this discussion. I am purely posting this as to see people's opinions on the server and to point out some key aspects that could work for MVG. Below I will start by posting the positives and negatives of the server (updated with people's feedback in replies) and follow-up with approved ideas.​

Positives:

- There are no current UK based Imperial servers with a large player-base.
- We are actively gaining new cadets on the server, often between 5-20 a day. This is a massive improvement from 2020-2023. There will be new players brought into the community who will try both.
- There are members of the community who already play on Imperial servers, this alone shows interest already.
- A chance for MVG to gain new funding, my idea for this is posted below.
- Loads of Imperial content being released since 2021/22 and the closure of Imperial.
- Server would likely contain content from: Rogue One, Bad Batch s1-3, Mandalorian, Ahsoka, Fallen Order, Jedi Survivor, Comics/books, Andor - roleplay possibilities and physical content.
- There are old players and vets who have said they would return for Imperial, however worth mentioning most of the people who ruined the previous versions of Imperial have been banned.
- New possibilities staff and IC for players.
- Clone Wars has had many recent events and storylines with dark twists or darker passive-rp moments, this server would allow for more of that which our player-base finds more fun.
- The server would be realistic/BF2 models due to the lack of CGI Imperial content, therefore allowing players to experience CGI and realism on both servers.
- New maps.
- New event ideas.
- A wide range of regimental possibilities. More opportunities staff and IC across both servers for players. Alternative event times to Clone Wars.
- Inquisitor spinny sabers
- More hyperspace roleplay possibilities for both Fleet and Engineers.


Negatives:

- Garry's Mod has dropped in terms of player count and will likely stick around the 32,000 mark until Summer.
- Old packages will not count towards the server and donations will be required again for roles. It is a personal choice if you wish to update but this helps our community grow.
- There is a chance of the community being split, but to an amount that would roughly be an estimated 60-70+ on each server
- Limited transfer possibilities to allow fairer opportunities for players. The only way to know is to try - if the server is a complete failure, it'll be taken down rather than left hanging like the last Imperial server.
- The command structure will be empty, and will need strict policies in place to avoid it being "lower quality" than CW.



TO START OFF:

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NOTE: The screen shot above is roughly what we'd have to start with, this can change. If the server is able to grow in the future, we will increase the regiments and bring more innovative ideas further down the line. There may be a few changes to this as we go, such as the introduction of Grand Moff Tarkin etc.

Let us know your honest thoughts and comments below, state your opinions or give more ideas. Either way, this is something the Management Team are keen to do after some decisive talks behind the scenes.
P.S Shoutout to Smooley for his assistance with this.

Many Thanks,

Owner D.S


 
Ah the OG. Well I’m down to give insight on what worked and didn’t work when I took over for a brief time.

One thing that really hurt the server was poor optimisation and constant attacks from backdoors. Was really annoying trying to solve it.

In character wise, regimental jobs and overlapping responsibilities of regiments also affected things greatly. So finding a perfect balance of lore and fun is something that people struggled with. I think if it’s reopened you need to change the formula from the old one a lot as people were resistant to change. If it opens in an ideal state then people can get used to the changes from the ground running. Good luckkkk

I will say, without stroking my own ego, none of these issues existed on mine. Unfortunately most of the Imperial servers seemed to try and follow some weird playstyle, weird lore time and used 1,000 addons
 
The thought of ISB returning reminds me of power hungry players getting a boner to scream at players who made an about turn the wrong way. Personally think Generals and Navy would be a better mix. With Sith having PT or IC worked very well. Then again with this dark lore/edgy RP you seem to attract ppl who get drunk over power
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Hopefully the high up in fleet will be somewhat limited in their powers, so they don't block any seniors in regiments from a commander position, so they can have all the power of the regiment themselves, not that i talk out of experience or anything... but that would be nice
 
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I will say, without stroking my own ego, none of these issues existed on mine. Unfortunately most of the Imperial servers seemed to try and follow some weird playstyle, weird lore time and used 1,000 addons
It’s exactly this and people resisted change. At the end of the day you can only put forward what was suggested and not suggested.
 
The structure will mostly likely be very similar to CW, as it works and is a safe bet to keep things running. Especially on the case of not having senior staff in high ranking positions, as that gives to much power and lack of accountability.

And I think theres always gonna be a set of people that wanna scream at people, and wanna boss people around on the daily because they achieved an high status rank, just gotta make sure those people are being held accountable for their doings.

I also think that the immersion should NOT be prioritized over peoples experience, I've dealt with people before that was way to hardcore and loved snakey powerplay, and used the in character immersion as an excuse to take any fun out of people. especially regarding Sith, when you essentially is allowed IC to kill each other.
 
Hopefully the structure is NOT the same as Clone Wars, minus the senior part you mentioned. I would also argue that the immersion SHOULD be prioritised as that is what builds the players experience? I think I get what you mean though, like no one should be as strict as for say, Keller was. However Imperial should definitely create more fun and darker experiences for people, as mentioned previously, it is clearly what quite a lot of the people on Clone Wars try to strive for in their roleplay.
 
But hopefully, higher ranking positions are clearly thought over properly at the beginning and character apps are possibly considered. Wouldn't want a clearly known non-roleplayer, strict personality person in any high ranking role straight away.
 
But hopefully, higher ranking positions are clearly thought over properly at the beginning and character apps are possibly considered. Wouldn't want a clearly known non-roleplayer, strict personality person in any high ranking role straight away.
L bozo i'm getting my vet back!!
 
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The structure will mostly likely be very similar to CW, as it works and is a safe bet to keep things running.
Not necessarily, Imperial was (and should be) a different play style/experience than CW, and is a very different era. Part of the point of this post would be looking and seeing how people would want it to look (if we did it), and some of our basic ideas.
 
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Hopefully the structure is NOT the same as Clone Wars, minus the senior part you mentioned. I would also argue that the immersion SHOULD be prioritised as that is what builds the players experience? I think I get what you mean though, like no one should be as strict as for say, Keller was. However Imperial should definitely create more fun and darker experiences for people, as mentioned previously, it is clearly what quite a lot of the people on Clone Wars try to strive for in their roleplay.

Disagree with the immersion part, there's a difference tho. Immersion is important and should be held up to a high standard, but it should not be done at a cost for players expense, like for example, when I was Sith, I got player killed and demoted for a very bullshit reason, sure that was immersive because I was sith, but I lost months of progress because of it, so I left. that should not be the case when it comes to immersion. If you make a server that has immersion priorities, then people will find an excuse to abuse that to fuck people over in terms of killing them or demoting them. that is what I meant with that immersion should not be prioritized over peoples experience.


Not necessarily, Imperial was (and should be) a different play style/experience than CW, and is a very different era. Part of the point of this post would be looking and seeing how people would want it to look (if we did it), and some of our basic ideas.

I mean yeah, it should be a different experience than CW, I just meant the basic structure of ranks and regiments, Making an entire new structure like what was tried with the battlefront server, is not a good idea personally. that is what I meant with having a structure similar to CW, in terms of having the regiments, and high command structured similarly, but obviously different as they aren't the same.
 
Disagree with the immersion part, there's a difference tho. Immersion is important and should be held up to a high standard, but it should not be done at a cost for players expense, like for example, when I was Sith, I got player killed and demoted for a very bullshit reason, sure that was immersive because I was sith, but I lost months of progress because of it, so I left. that should not be the case when it comes to immersion. If you make a server that has immersion priorities, then people will find an excuse to abuse that to fuck people over in terms of killing them or demoting them. that is what I meant with that immersion should not be prioritized over peoples experience.




I mean yeah, it should be a different experience than CW, I just meant the basic structure of ranks and regiments, Making an entire new structure like what was tried with the battlefront server, is not a good idea personally. that is what I meant with having a structure similar to CW, in terms of having the regiments, and high command structured similarly, but obviously different as they aren't the same.
But what you’re mentioning isn’t immersion, it’s just a guy being a cunt by sounds of it which wouldn’t happen on this one, it’s like current CW, you’d have to do something crazy for a demotion. PK’ing is an aspect of imperial roleplay imo but not rank resets unless drastically required as I mentioned
 
But what you’re mentioning isn’t immersion, it’s just a guy being a cunt by sounds of it which wouldn’t happen on this one, it’s like current CW, you’d have to do something crazy for a demotion. PK’ing is an aspect of imperial roleplay imo but not rank resets unless drastically required as I mentioned

Yeah, it is a very much a worst case scenario, but as I said immersion is important and is needed to be done correctly. but I don't think it should be at a cost of peoples experience, you should not make people quit because of the immersion being too important, there needs to be a balance. An all too serious server attracts a fair bit of people sure, but I think there needs to be a middle ground for it, so we can have the serious stuff whilst also having people that wanna be there to have fun. that's my opinion anyway.

Also with my situation, I think that is covered by having senior staff be able to be lore characters such as Palpatine or Grand Moff tarkin. that way the higher ups are being held accountable by forces that are more neutral. Which I think is a very good idea, but also a similar thing to what is on CW
 
Yeah, it is a very much a worst case scenario, but as I said immersion is important and is needed to be done correctly. but I don't think it should be at a cost of peoples experience, you should not make people quit because of the immersion being too important, there needs to be a balance. An all too serious server attracts a fair bit of people sure, but I think there needs to be a middle ground for it, so we can have the serious stuff whilst also having people that wanna be there to have fun. that's my opinion anyway.

Also with my situation, I think that is covered by having senior staff be able to be lore characters such as Palpatine or Grand Moff tarkin. that way the higher ups are being held accountable by forces that are more neutral. Which I think is a very good idea, but also a similar thing to what is on CW
Yeah absolutely, the RSB situation works quite well so it’ll be the same with (Grand) Moffs. Server should be semi serious like CW.
 
From my experience, old imp was... interesting. I paid for and played shortly, sith before the server closed and it was just not good. The general server was terrible and had so many lore loop holes and random player killing that it was hard for newer players to even know where to start.

Looking at the plans for the server so far, I'd say it looks great. I think switching Sith to be Inquisitors as the main donation bundle is the smartest thing to do and something I heavily pushed for in the past as there was no real reason to have old republic sith just popping up whilly nilly.

In terms of player count, I would say it has a very good chance of succeeding. I for one would certainly like to dip my toes in and see what imperial would be like through a newer MVG lens. Especially inquisitors :)

I would however agree that even if RP is darker it is key to avoid the snakey and rude type of interactions out of character, and try to avoid using in character actions to bully and belittle people (of course this was a key part of how imperial miltary worked just think there should be a line drawn to what is RP and what is just bullying under the guise of RP).

But overall this sounds like a great way for MVG to expand slightly, as mentioned in the post the only issues I see is Gmod is a dying game, no new players are joining so its the recirculation of players from other servers and from the past of our own who would populate this server, if CW is to survive that is. So that's my two cents, hoping that all goes smoothly if this is put forward for development :)
 
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From my experience, old imp was... interesting. I paid for and played shortly, sith before the server closed and it was just not good. The general server was terrible and had so many lore loop holes and random player killing that it was hard for newer players to even know where to start.

Looking at the plans for the server so far, I'd say it looks great. I think switching Sith to be Inquisitors as the main donation bundle is the smartest thing to do and something I heavily pushed for in the past as there was no real reason to have old republic sith just popping up whilly nilly.

In terms of player count, I would say it has a very good chance of succeeding. I for one would certainly like to dip my toes in and see what imperial would be like through a newer MVG lens. Especially inquisitors :)

I would however agree that even if RP is darker it is key to avoid the snakey and rude type of interactions out of character, and try to avoid using in character actions to bully and belittle people (of course this was a key part of how imperial miltary worked just think there should be a line drawn to what is RP and what is just bullying under the guise of RP).

But overall this sounds like a great way for MVG to expand slightly, as mentioned in the post the only issues I see is Gmod is a dying game, no new players are joining so its the recirculation of players from other servers and from the past of our own who would populate this server, if CW is to survive that is. So that's my two cents, hoping that all goes smoothly if this is put forward for development :)

Inquisitors worked great on mine previously and thankfully now there are models for nearly every canon confirmed brother and sister.
 
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