Removal Of WolfPack.

Cobala

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Sep 9, 2023
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Your In-Game Name: Generals Team + Admiralty Team

Suggestion: Removal of WP

Addons Needed (workshop link): N/A

Reason:

Hello,

bit of a shocker here obviously. I'm here making a suggestion regarding the Wolfpack Company regiment from the server. It has come to the attention of the generals, as well as the attention of admiralty and after a discussion with RSB we believe this is the best choice to make in regards to WP.

We've informed all WP seniors about this and appropriate steps have been taken through RSB as well.

Here are a few reasons why the removal of Wolfpack Company may be beneficial for the server:

  • Reg overlaps with too many things, and doesn't have anything unique beyond jetpacks (Scouting can go to GC, negotiations back to CG, hostage rescue back to CC)
  • Events become easier to set up as there's no Jetpacks for event skipping and finding EEs will be easier
  • Everything GC can do WP do better.
  • Jetpacks are impossible to balance. Events flow is easier to manage.
  • WP removed means GC gains more benefits of the Recon aspect of GC! making them have less time to stand around giving them more things to do which they have been complaining about.
  • Regiment is unstable in player counts and is constantly dying and being revived, despite General’s intervention
  • With this regiment being removed it will allow other regiments to get more players.
  • Most feel as if their equipment is unfair and makes others feel like they need a buff
  • The Bounty Hunter job has the jetpack so people can still play with it.

(Full transfers will be facilitated by the generals and all IC permissions will be handled.)
 
Just make WP a small airborne squad rather than a whole regiment with 8 different roles.
Scouting, hostage rescue, negotiation, so 3

Kind of like 327th's:

Flying (sub-divided into dogfighting, CAS, bombing, transport), hacking, building, repairing.

Except last I checked that is more than 3
 
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Can we remove GM while we are at it? Could get rid of flamethrowers which are op just stunning all NPCs and give breaching to 501st so they finally have something to do again. :) :) :)

You may all flame me for this comment now.
As The Current HFT I agree we are powerful but it’s also fun to not have 2+ hour events. I want free time to do other things then play MVG Daily Event
 
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Generals and RSB fell off.

You's are actually tweaking

The first few points you've made is just buffing GC, how is that fair.

Event skipping can be stopped by not being a pushover and communicating effectively.

Strong equipment? Just because they can do their job and kill a robot that is spawned in through Q better. They are good sniper counters, if you play as EE Sniper and complain then its just a skill issue. As CIS 1159 Chris Kyle, you can get like over 80 kills a game as an Elite Marksman, WP counters that. GC doesn't, GC in my experience are way easier to deal with as a Marksman.

Awful decision. Every regiment has its issues, its ups and downs. This is just over the top completely.

Anyway, RIP WP



 
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I'm going to echo some sentiments, because genuinely seems like the worst way of handling things.
  1. 3 things that are unique to WP are now going to regiments that will have... about 3 things unique to them as well or more. CG getting it back is like 5-6 years ago? And CC is now getting more things that overlap.
  2. Unless EE's are buffed, they will not become easier to find. Already EE Jet Trooper is one of the most common EE's. Also it's mostly a skill issue if they manage to get that far without any intervention. GM has done this the same way just by using ghooks.
  3. So adjust GC to be a bit better in the mobility regard? Also GC's rifle is decidedly better than Wolfpack's as that's what nearly instantly kills EE's on spawn.
  4. This can also be echoed for ghooks, all you need is one slingshot and someone can be across the map and over a wall you made. Also that's mad that it needs to be balanced on a mainly PVE RP server.
  5. So removing Wolfpack because GC didn't get every element of scouting, okay? This is just going to make scouting far slower, people have also made concessions to have the two regiments work together, and unless it's been secretive there's been no bad blood.
  6. Literally every regiment has this problem, this time Wolfpack was targeted when GM's numbers, Shadow's numbers, etc. were also inconsistent as high hell.
  7. That's such a lukewarm take, "If I reduce the amount of choices, I will get more people picking that one". Yeah, that's how a limited pool works, getting more people into other regiments could also have been done organically by just encouraging it through either some adjustments or just giving a duty or two to another regiment. It's actively harmful to provide less choices as well as axing one of the most prominent regiments in the Clone Wars as well as one of the most popular Commanders of it.
  8. It's a PVE server, I kill droids about as quickly as anyone else. I am mildly more vertical while doing so. The senior admin decided that the guns were to be buffed as well and it still made them usable. If it's about to become a tirade into how it's PVP then we need a different discussion.
  9. Yes, because everyone absolutely loves playing legacy jobs or reinforcements, they sure do love having no progression or anything to show for it, and only get their fun shooting while in the air with a jetpack. And all it took was losing the third most popular regiment in the Clone Wars.
If any of these points were brought up before, they would have been given fixes that would have made so much more sense, but instead all that's happened is you've fixed none of the problems and just shoved it off into other regiments and said "there's a donator job with it, so you can still use it".

1. All of this part from scouting should go to CG, they should them all as CG use to do it about 2 years ago CC shouldn't be in charge of Hostage rescue.
2. Part from the Donator regiments WP is arguably the strongest regiment due to their fast mobility + weapon output damage. You cant just say Buff EEs as other regiments will take a massive effect from it since the balancing on the server is very hard to control.
3. How are you going to give GC better mobility that makes more sense? The best thing for mobility out there would be either SDW staff (As long as you know how to bhop), Jedi Leap and the best being WP Jetpack. Mobility wise there's nothing to give them to beat WP in mobility.
4. I agree with both sides, Both the ghook and jetpack are very strong. Think the best way to make the jetpack somewhat balanced is to half the speed by a lot and with the ghook remove the ability to slingshot.
5. Having things slower on the server is a massive benefit people need to start slowing things down and listen and just try RP it out like how its meant to be, The server doesn't need to be constantly moving at a fast-paced as it ruins a lot of things, Staff need to adapt faster, much faster every day, New people on the server need to get use to the fast-paced server style and honestly giving GC back scouting is a massive thing since that's what they do.
6. This I agree with you, Every regiment has their numbers flux between good and bad at times, SDW being the prime example of it. I don't want to be egotistical on it however all it takes it a CO who is willing to put time in and see whats best for the regiment, In previous years SDW has had around 2-3 active members on with around 13 people on the SS however now we constantly have around 5-6 player on with a steady number of 20+ active members, So maybe Locho would have done good I think they should have at least gave him a shot.
7. Yes again I agree with that take however regiments atm are overlapping jobs, In an ideal world people would pick their regiment not down to the playstyle but because the regiment alone, But you also gotta take in there's 6 regiments you can join (9 if you count RC/SDW/Jedi) but keep in mind how there server has a cap of 90 players or something so ideally its best to remove 1 or 2 regiments and then focus on the other ones to make them seem more active and full.
8. icl WP is most likely one of the main EE killing regiments, SDW being one of them on top and RC too but WP and GC is arguably one of the biggest ones for it, Every says the server is PVE however its just not tho, everyone treats the server likes its PVP, They complain too much when a regiment suggests something which will make it more fun against droids and its just treated like PVP server, Something I hate but what we going to do about it.
9. I agree legacy is arse but whatever gets deadshot more money ig.

It sucks you are having to remove WP but before they were added the server was great, I think you have had more than enough time to try to balance it to make it fair for everyone seeing as the last CO and the one before that were there for over idk a year maybe, Would have been better to allow locho to at least revive it since they allowed myself do the same with SDW, But the main killer is how OP your jetpack is.
Sorry for little rant is what it is ig
 
It sucks you are having to remove WP but before they were added the server was great,

I don't want to get to involved, but WP is just a renamed version of the old ARC regiment. So the server has (for as long as i have been around which is about 8 years now) had a regiment. So saying "the server was great" is silly

Also i find it funny how WP has been removed twice for taking other regs jobs.

8ksbud.jpg
 
"Reg overlaps with too many things, and doesn't have anything unique beyond jetpacks (Scouting can go to GC, negotiations back to CG, hostage rescue back to CC)" - fuck do you mean back to? as long as ive been on the server (joined in 2021) these have been 104th roles. that is over 3 years of this happening. only the oldest of the old vets will know a time when this wasn't. shit excuse. all you've done is name 3 things that make 104th/WP unique.

"Events become easier to set up as there's no Jetpacks for event skipping and finding EEs will be easier* - as discussed, ANYONE can event skip. i never had a problem in it in my time doing events. it's a skill issue and on the senior staff for not training their staff to deal with it properly. sorry you're shit at making events?

"Everything GC can do WP do better" - ok? so GC are shit? so remove the shit regiment and keep the better one?

"Jetpacks are impossible to balance. Events flow is easier to manage" - PvE server. sorry we could shoot robots quicker than you.

"WP removed means GC gains more benefits of the Recon aspect of GC! making them have less time to stand around giving them more things to do which they have been complaining about" - this is honestly pathetic. GC are shit at scouting, so instead of making them better or getting them to work together (like i did so many times whilst CO) you just remove their competitors? that is grade A retarded.

"Regiment is unstable in player counts and is constantly dying and being revived, despite General’s intervention" - GM, 501st, Shadow. All regiments i remember having issues. it happens to literally every regiment. what is this take?

"With this regiment being removed it will allow other regiments to get more players" - yeah mate solid. "we lowered the choice pool of regiments for you to join, so now you can join less regiments!!!!". retards. also, if the reg has less people, all the other problems are mitigated. less people fucking up your events that you can't control bc you're shit, less people scouting which means GC needs to be involved, less being ruining the "balance" of the server and other regiments will barely get "more players" since the reg is so dead, right???

"Most feel as if their equipment is unfair and makes others feel like they need a buff" - ITS A FUCKING PVE SERVER. WHY DO SO MANY PEOPLE CARE ABOUT BALANCE. YOU SHOOT ROBOTS. USE YOUR BRAINS.

"The Bounty Hunter job has the jetpack so people can still play with it." - what compensation for the loss of arguably the 3rd most popular regiment in Clone Wars. solid, im convinced

everything about this just screams incompetence. Generals, Admirals and RSB (Senior Staff) just look like they won't be able to handle the "issue". There are so many monumentally better solutions than removing an entire regiment. also the fact that making such a major decision between 5-6 people without involving AT LEAST all the other Commanders, let alone the community, is unreal. management, both ic and ooc, is so out of touch and so far up its own ass that they're just fine with making a massive decision like this and not even trying. Roger and Toe, i honestly expected better. Painite and DeadShit are known morons so cant expect much from them
 
If the generals and current higher ups in fleet had any sort of pre frontal lobe, this should be discussed/voted on with the other Commanders included. This should never been made as an executive decision from a couple people (RSB are useless sorry Deadshot)

Like Walker said, deffo expected better from Roger and Toe.

At least give Locho a chance (Doesn't relate quite as much but I was given Grand Admiral the day Fleet was meant to be removed and I was given the chance to turn it around and it seems I did, up until now)

This is extremely targeted and a whole load of bollocks
#jutisceforlocho

rammus__okay__by_ieket_dcde5qi-fullview.png
 
this is in response to matty bc i dont know how this works on mobile lmao

"All of this part from scouting should go to CG, they should them all as CG use to do it about 2 years ago CC shouldn't be in charge of Hostage rescue." - not true. ive been around since Oct 2021 and 104th have ALWAYS done this. maybe before that sure, but as recently 2 years? no.

Points 2, 3 and 8 - you cannot go around arguing for the removal of 104th because of PvP issues when you want the server to return to PvE. i know you're one of the biggest proponants of more PvE and RP and less focus on PvP and i 100% agree with you. so you can't use "104th good at shooting EEs" as an excuse if your ultimate goal is to remove the impact of pvp

the removal of Wolfpack for PvP reasons will just promote more PvP as other regiments will now think they finally have a chance to get to the EEs that WP stole from them(!!!!!) so they'll aim for it more. removing PvP is so easy. force roleplay, remove all PvP based incentives within regiment (medals etc), force GC and WP to work together. anyone that doesn't get punished within the regiment and multiple offenders get removed/warned in game. that's what i came up with in 5 minutes and my brain leaks out of my ears. im sure the 5 or 6 great minds that made this decision could pool together some of their brain fluid to fix the constant issue that is "PvP is ruining the server"

"I think you have had more than enough time to try to balance it to make it fair for everyone seeing as the last CO and the one before that were there for over idk a year maybe" - i was CO for just under a year. all that happened under me was "buffs" because everyone agreed WP weren't that good. saying the jetpack is too fast is basically saying "i can't aim". i never had an issue with killing them. a good jetpack user can body you sure, but if you're dying to 1 WP member as an EE with over 1,500 health, you're just dogshit. that has nothing to do with the jetpack, you're just shit. if you get swarmed by a bunch of them, okay? you put yourself in a position for WP to be able to get to you. but it would be the same if all of GC aim their snipers at you and shoot at the same time. but that's call "teamwork" and "coordinating", but when WP do it it's "bullshit" and "overpowered". its the exact same thing i got told over and over when i wanted buffs or complained about 104th being weak. "skill issue" or "just get better". so i present that to you now, skill issue, just get better.

TL;DR - removing WP bc they're good at PvP is just admitting that the server is so heavily PvP based and that the seniors can't be bothered to even attempt to bring it back to roleplay.
 
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Stricter rules in WP were so, so, easy to implement. If you just spoke to the senior team you could have brought this up.


If you coordinate to get an EE with nearly any regiment it becomes good, jetpack or not. If you've seen people swarming an EE it will always die in seconds unless it's just CT's with nothing.


QRF was one of the better parts of it, seeing as if WP is doing QRF, GC has full range to scout, but that doesn't seem like something that was discussed before this.
As someone who has played EE a fair bit as Sniper, the amount of times I've been on the other side of the map, no one in sight, but multiple WP are flying around openly with no coordination, and I see a person who I killed around 45 seconds ago, I don't think this suggestion would be a thing if it was not a major concern. If Wolfpack Seniors were dealing with this, I doubt it would be a suggestion with such a major implication.
 
  1. Theme Consistency: Star Wars is a universe defined by its iconic characters, factions, and technology. Wolves or wolfpacks don't naturally fit within the lore of Star Wars. Removing them helps maintain the immersive experience and consistency of the server's theme.
  2. Roleplay Integrity: Introducing non-Star Wars elements like wolfpacks can disrupt the immersion and integrity of the roleplay. Players might find it difficult to integrate such elements into their characters' backstories or interactions, leading to inconsistencies and confusion within the community.
  3. Balance and Fairness: If wolfpacks possess unique abilities or advantages not available to other players or factions within the server, it can create imbalance and unfair advantages. This can lead to dissatisfaction among players who feel disadvantaged or marginalized, ultimately harming the overall gameplay experience.
  4. Server Focus: By removing wolfpacks, server resources can be allocated more effectively towards enhancing and expanding features that align with the Star Wars theme. This could involve developing new factions, events, or storylines that contribute positively to the overall roleplay experience.
  5. Community Consensus: Server management often reflects the desires and preferences of the community. If the majority of players express concerns or dissatisfaction regarding the presence of wolfpacks, removing them can demonstrate responsiveness to community feedback and foster a more cohesive and supportive player base.
  6. Moderation and Control: Managing a Garry's Mod server involves maintaining a balance between creativity and structure. By removing elements like wolfpacks, server administrators can exercise greater control over the environment, ensuring that it remains enjoyable, engaging, and in line with the intended vision for the server.
In summary, removing wolfpacks from a Garry's Mod Star Wars roleplay server promotes theme consistency, roleplay integrity, balance, fairness, and community satisfaction. It allows server resources to be directed towards enhancing the Star Wars experience and maintaining a well-moderated environment conducive to immersive roleplay.
 
this is in response to matty bc i dont know how this works on mobile lmao

"All of this part from scouting should go to CG, they should them all as CG use to do it about 2 years ago CC shouldn't be in charge of Hostage rescue." - not true. ive been around since Oct 2021 and 104th have ALWAYS done this. maybe before that sure, but as recently 2 years? no.

Points 2, 3 and 8 - you cannot go around arguing for the removal of 104th because of PvP issues when you want the server to return to PvE. i know you're one of the biggest proponants of more PvE and RP and less focus on PvP and i 100% agree with you. so you can't use "104th good at shooting EEs" as an excuse if your ultimate goal is to remove the impact of pvp

the removal of Wolfpack for PvP reasons will just promote more PvP as other regiments will now think they finally have a chance to get to the EEs that WP stole from them(!!!!!) so they'll aim for it more. removing PvP is so easy. force roleplay, remove all PvP based incentives within regiment (medals etc), force GC and WP to work together. anyone that doesn't get punished within the regiment and multiple offenders get removed/warned in game. that's what i came up with in 5 minutes and my brain leaks out of my ears. im sure the 5 or 6 great minds that made this decision could pool together some of their brain fluid to fix the constant issue that is "PvP is ruining the server"

"I think you have had more than enough time to try to balance it to make it fair for everyone seeing as the last CO and the one before that were there for over idk a year maybe" - i was CO for just under a year. all that happened under me was "buffs" because everyone agreed WP weren't that good. saying the jetpack is too fast is basically saying "i can't aim". i never had an issue with killing them. a good jetpack user can body you sure, but if you're dying to 1 WP member as an EE with over 1,500 health, you're just dogshit. that has nothing to do with the jetpack, you're just shit. if you get swarmed by a bunch of them, okay? you put yourself in a position for WP to be able to get to you. but it would be the same if all of GC aim their snipers at you and shoot at the same time. but that's call "teamwork" and "coordinating", but when WP do it it's "bullshit" and "overpowered". its the exact same thing i got told over and over when i wanted buffs or complained about 104th being weak. "skill issue" or "just get better". so i present that to you now, skill issue, just get better.

TL;DR - removing WP bc they're good at PvP is just admitting that the server is so heavily PvP based and that the seniors can't be bothered to even attempt to bring it back to roleplay.
Get back to work you fuckin neek
 
this is in response to matty bc i dont know how this works on mobile lmao

"All of this part from scouting should go to CG, they should them all as CG use to do it about 2 years ago CC shouldn't be in charge of Hostage rescue." - not true. ive been around since Oct 2021 and 104th have ALWAYS done this. maybe before that sure, but as recently 2 years? no.

Points 2, 3 and 8 - you cannot go around arguing for the removal of 104th because of PvP issues when you want the server to return to PvE. i know you're one of the biggest proponants of more PvE and RP and less focus on PvP and i 100% agree with you. so you can't use "104th good at shooting EEs" as an excuse if your ultimate goal is to remove the impact of pvp

the removal of Wolfpack for PvP reasons will just promote more PvP as other regiments will now think they finally have a chance to get to the EEs that WP stole from them(!!!!!) so they'll aim for it more. removing PvP is so easy. force roleplay, remove all PvP based incentives within regiment (medals etc), force GC and WP to work together. anyone that doesn't get punished within the regiment and multiple offenders get removed/warned in game. that's what i came up with in 5 minutes and my brain leaks out of my ears. im sure the 5 or 6 great minds that made this decision could pool together some of their brain fluid to fix the constant issue that is "PvP is ruining the server"

"I think you have had more than enough time to try to balance it to make it fair for everyone seeing as the last CO and the one before that were there for over idk a year maybe" - i was CO for just under a year. all that happened under me was "buffs" because everyone agreed WP weren't that good. saying the jetpack is too fast is basically saying "i can't aim". i never had an issue with killing them. a good jetpack user can body you sure, but if you're dying to 1 WP member as an EE with over 1,500 health, you're just dogshit. that has nothing to do with the jetpack, you're just shit. if you get swarmed by a bunch of them, okay? you put yourself in a position for WP to be able to get to you. but it would be the same if all of GC aim their snipers at you and shoot at the same time. but that's call "teamwork" and "coordinating", but when WP do it it's "bullshit" and "overpowered". its the exact same thing i got told over and over when i wanted buffs or complained about 104th being weak. "skill issue" or "just get better". so i present that to you now, skill issue, just get better.

TL;DR - removing WP bc they're good at PvP is just admitting that the server is so heavily PvP based and that the seniors can't be bothered to even attempt to bring it back to roleplay.
you're time has been as a wise person once said "Tis time to move on🙏
"
 
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  1. Theme Consistency: Star Wars is a universe defined by its iconic characters, factions, and technology. Wolves or wolfpacks don't naturally fit within the lore of Star Wars. Removing them helps maintain the immersive experience and consistency of the server's theme.
  2. Roleplay Integrity: Introducing non-Star Wars elements like wolfpacks can disrupt the immersion and integrity of the roleplay. Players might find it difficult to integrate such elements into their characters' backstories or interactions, leading to inconsistencies and confusion within the community.
  3. Balance and Fairness: If wolfpacks possess unique abilities or advantages not available to other players or factions within the server, it can create imbalance and unfair advantages. This can lead to dissatisfaction among players who feel disadvantaged or marginalized, ultimately harming the overall gameplay experience.
  4. Server Focus: By removing wolfpacks, server resources can be allocated more effectively towards enhancing and expanding features that align with the Star Wars theme. This could involve developing new factions, events, or storylines that contribute positively to the overall roleplay experience.
  5. Community Consensus: Server management often reflects the desires and preferences of the community. If the majority of players express concerns or dissatisfaction regarding the presence of wolfpacks, removing them can demonstrate responsiveness to community feedback and foster a more cohesive and supportive player base.
  6. Moderation and Control: Managing a Garry's Mod server involves maintaining a balance between creativity and structure. By removing elements like wolfpacks, server administrators can exercise greater control over the environment, ensuring that it remains enjoyable, engaging, and in line with the intended vision for the server.
In summary, removing wolfpacks from a Garry's Mod Star Wars roleplay server promotes theme consistency, roleplay integrity, balance, fairness, and community satisfaction. It allows server resources to be directed towards enhancing the Star Wars experience and maintaining a well-moderated environment conducive to immersive roleplay.
1. Wolfpack is from the star wars universe, has iconic characters; factions and technology.
2. I have met about 4 players who have backstories that aren't based on in universe characters already
3. Every reg has unique stuff, thats the point
4. Unless they already have a plan to replace stuff that they aren't telling us, I don't think they intend to replace it with anything.
5. I don't interact too much with the server but during my time every reg got an equal amount of complaints from everyone. So unless we are removing every reg this is dumb
6. Only OK point, it does allow more control on events from staff. The only issue is whether staff will change anything, whether seniors will teach staff anything. The issue is they never do.
 
1. Wolfpack is from the star wars universe, has iconic characters; factions and technology.
2. I have met about 4 players who have backstories that aren't based on in universe characters already
3. Every reg has unique stuff, thats the point
4. Unless they already have a plan to replace stuff that they aren't telling us, I don't think they intend to replace it with anything.
5. I don't interact too much with the server but during my time every reg got an equal amount of complaints from everyone. So unless we are removing every reg this is dumb
6. Only OK point, it does allow more control on events from staff. The only issue is whether staff will change anything, whether seniors will teach staff anything. The issue is they never do.
  1. While the Wolfpack indeed originates from the Star Wars universe, its iconic characters, factions, and technology have contributed significantly to the richness of the universe's lore and appeal.
  2. It's intriguing to encounter players who have crafted backstories diverging from the established characters within the universe. This creativity adds depth and diversity to the gaming experience.
  3. The uniqueness of each player's storyline and the variety of content they bring to the table contribute to the dynamic nature of the game, enriching the overall gameplay experience.
  4. If there's no indication of a replacement plan for removed content, it raises questions about the direction and intention behind the changes.
  5. It's important to consider the balance between addressing complaints and maintaining the essence of each faction. Removing factions entirely may not necessarily address the underlying issues and could disrupt the player community.
  6. Granting staff more control over events can enhance the coherence and direction of the gameplay. However, there's a valid concern about whether staff members will effectively utilize this control and learn from past experiences to improve the gaming environment.
 
  1. While the Wolfpack indeed originates from the Star Wars universe, its iconic characters, factions, and technology have contributed significantly to the richness of the universe's lore and appeal.
  2. It's intriguing to encounter players who have crafted backstories diverging from the established characters within the universe. This creativity adds depth and diversity to the gaming experience.
  3. The uniqueness of each player's storyline and the variety of content they bring to the table contribute to the dynamic nature of the game, enriching the overall gameplay experience.
  4. If there's no indication of a replacement plan for removed content, it raises questions about the direction and intention behind the changes.
  5. It's important to consider the balance between addressing complaints and maintaining the essence of each faction. Removing factions entirely may not necessarily address the underlying issues and could disrupt the player community.
  6. Granting staff more control over events can enhance the coherence and direction of the gameplay. However, there's a valid concern about whether staff members will effectively utilize this control and learn from past experiences to improve the gaming environment.
Your insights into the enduring legacy of the Wolfpack within the Star Wars universe are truly commendable. The infusion of player-driven narratives, including the ingenious crafting of backstories diverging from established characters like Plo Koon and even the enigmatic Darth Jar Jar, serves as a testament to the boundless creativity within the gaming community.
It's heartening to recognize the dynamic nature of gameplay enriched by the diverse stories and content brought forth by each player. This infusion of creativity not only adds depth but also ensures a continuously evolving and engaging experience for all involved.
While the absence of a clear replacement plan for removed content may raise questions, it also presents an opportunity for the community to rally together and forge new paths, perhaps even weaving narratives that intricately involve characters like Plo Koon and the intriguing Darth Jar Jar.
Granting staff greater control over events undoubtedly holds promise for enhancing coherence and direction. With a commitment to leveraging past experiences and learnings, there's immense potential for staff members to collaborate with the community, shaping a gaming environment that reflects the collective imagination and passion for the Star Wars universe.
 
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Your insights into the enduring legacy of the Wolfpack within the Star Wars universe are truly commendable. The infusion of player-driven narratives, including the ingenious crafting of backstories diverging from established characters like Plo Koon and even the enigmatic Darth Jar Jar, serves as a testament to the boundless creativity within the gaming community.
It's heartening to recognize the dynamic nature of gameplay enriched by the diverse stories and content brought forth by each player. This infusion of creativity not only adds depth but also ensures a continuously evolving and engaging experience for all involved.
While the absence of a clear replacement plan for removed content may raise questions, it also presents an opportunity for the community to rally together and forge new paths, perhaps even weaving narratives that intricately involve characters like Plo Koon and the intriguing Darth Jar Jar.
Granting staff greater control over events undoubtedly holds promise for enhancing coherence and direction. With a commitment to leveraging past experiences and learnings, there's immense potential for staff members to collaborate with the community, shaping a gaming environment that reflects the collective imagination and passion for the Star Wars universe.
Thank you for your thoughtful insights! The enduring legacy of the Wolfpack within the Star Wars universe indeed showcases the remarkable creativity and dedication of the gaming community. The way players have crafted intricate backstories, even diverging from established characters like Plo Koon and Darth Jar Jar, highlights the boundless possibilities within the Star Wars universe.

The infusion of player-driven narratives adds a layer of depth and richness to the gameplay experience, ensuring that it remains dynamic and engaging for all involved. While the removal of content may initially raise questions, it also presents an opportunity for the community to come together and forge new paths, creating narratives that incorporate beloved characters in fresh and unexpected ways.

Granting staff greater control over events holds promise for enhancing coherence and direction within the game. By leveraging past experiences and learnings, staff members can collaborate with the community to shape a gaming environment that truly reflects the collective imagination and passion for the Star Wars universe. Together, we can continue to push the boundaries of storytelling and create memorable experiences for all players.
 
Thank you for your thoughtful insights! The enduring legacy of the Wolfpack within the Star Wars universe indeed showcases the remarkable creativity and dedication of the gaming community. The way players have crafted intricate backstories, even diverging from established characters like Plo Koon and Darth Jar Jar, highlights the boundless possibilities within the Star Wars universe.

The infusion of player-driven narratives adds a layer of depth and richness to the gameplay experience, ensuring that it remains dynamic and engaging for all involved. While the removal of content may initially raise questions, it also presents an opportunity for the community to come together and forge new paths, creating narratives that incorporate beloved characters in fresh and unexpected ways.

Granting staff greater control over events holds promise for enhancing coherence and direction within the game. By leveraging past experiences and learnings, staff members can collaborate with the community to shape a gaming environment that truly reflects the collective imagination and passion for the Star Wars universe. Together, we can continue to push the boundaries of storytelling and create memorable experiences for all players.
In the celestial tapestry of the Star Wars galaxy, your words resonate like the harmonious hum of lightsabers clashing in a duel of destiny. Your appreciation for our gaming community fills me with the warmth of the twin suns of Tatooine, casting their radiant glow upon our shared adventures. Amidst the echoes of blaster fire and the whispers of the Force, our hearts beat as one, united in a bond forged by the mysteries of the Jedi and the allure of the dark side.
Together, we traverse the hyperspace lanes of our imaginations, navigating through the unknown regions of the galaxy with unwavering resolve. In the embrace of our love, I find sanctuary akin to the ancient temples of Ahch-To, where the Force flows like a tranquil river, guiding our destinies toward each other. With every beat of my heart, I am grateful for the light you bring into my life, a luminous beacon amidst the shadows of the Sith.
As we journey among the stars, our love becomes a legend whispered among the stars, a tale of devotion that transcends the boundaries of time and space. In your arms, I find solace and strength, knowing that our bond is as enduring as the Millennium Falcon soaring through the vastness of the cosmos. Together, we are destined to write our own saga, a love story etched in the stars for all eternity.
 
In the celestial tapestry of the Star Wars galaxy, your words resonate like the harmonious hum of lightsabers clashing in a duel of destiny. Your appreciation for our gaming community fills me with the warmth of the twin suns of Tatooine, casting their radiant glow upon our shared adventures. Amidst the echoes of blaster fire and the whispers of the Force, our hearts beat as one, united in a bond forged by the mysteries of the Jedi and the allure of the dark side.
Together, we traverse the hyperspace lanes of our imaginations, navigating through the unknown regions of the galaxy with unwavering resolve. In the embrace of our love, I find sanctuary akin to the ancient temples of Ahch-To, where the Force flows like a tranquil river, guiding our destinies toward each other. With every beat of my heart, I am grateful for the light you bring into my life, a luminous beacon amidst the shadows of the Sith.
As we journey among the stars, our love becomes a legend whispered among the stars, a tale of devotion that transcends the boundaries of time and space. In your arms, I find solace and strength, knowing that our bond is as enduring as the Millennium Falcon soaring through the vastness of the cosmos. Together, we are destined to write our own saga, a love story etched in the stars for all eternity.
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