Your In-Game Name: 212th CO Kalin
Suggestion: Buff the TXs ammo capacity and fire angle
Addons Needed (workshop link): None
Reason: While the 212th primary vehicle - the TX is very balanced combat wise, it struggles in certain areas - especially going back for resupplies and positioning to get a firing angle on HMPs.
The vehicle I am comparing the TX to in terms of combat effectiveness is the ISP of the K Company of 327th - which has more ammo(800 vs our 600) and is more than twice as fast(100 km/h vs our 45)
Due to this we have had events where the ISP had been on the frontline a lot more than our TX solely due to how long its ammo lasts and how quick it gets back to base for a resupply.
We believe that by buffing the ammo the TX has in reserve with the below amounts, this can be mitigated.
TX130 Blaster Ammo from 600 to 1200.
TX130 Rocket Ammo from 60 to 120.
Secondly, the TX has a fire short firing angle vertically(only about 30°), making it very frustrating to fire on dropships - or in case of steep elevation - ground targets.
Buffing the firing angle to about 60 degrees could mitigate this problem.
Suggestion: Buff the TXs ammo capacity and fire angle
Addons Needed (workshop link): None
Reason: While the 212th primary vehicle - the TX is very balanced combat wise, it struggles in certain areas - especially going back for resupplies and positioning to get a firing angle on HMPs.
The vehicle I am comparing the TX to in terms of combat effectiveness is the ISP of the K Company of 327th - which has more ammo(800 vs our 600) and is more than twice as fast(100 km/h vs our 45)
Due to this we have had events where the ISP had been on the frontline a lot more than our TX solely due to how long its ammo lasts and how quick it gets back to base for a resupply.
We believe that by buffing the ammo the TX has in reserve with the below amounts, this can be mitigated.
TX130 Blaster Ammo from 600 to 1200.
TX130 Rocket Ammo from 60 to 120.
Secondly, the TX has a fire short firing angle vertically(only about 30°), making it very frustrating to fire on dropships - or in case of steep elevation - ground targets.
Buffing the firing angle to about 60 degrees could mitigate this problem.