Make the AT-TE less of a torture to drive by making it ever so slightly faster

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Kalin

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Sep 11, 2023
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Your In-Game Name: 212th CO Kalin

Suggestion: Make the AT-TE faster

Addons Needed (workshop link): None

Reason:

Currently, the AT-TE is one of the slowest vehicles on the server. At full speed it is slower than a trooper running(not sprinting) with their gun out.

It is not used as much and that is mainly due to what a hassle it is - 90% of the time spent travelling to FL (if no LAAT/C), and when we do, the vehicle must be in full stop for the main gunner to accurately shoot - making the Frontline vehicle have to choose between being efficient and falling behind, or push ahead and risk overextending and getting deleted by the 2 overpowered EE vehicles

By having the speed sligthly increased, the time between those 2 actions is going to be way shorter, making it less torturous and more fun to drive.

The only good part about it is going up walls.

On the other side, it has a lot of negatives:

The extra HP (compared to say the TX) is not that helpful. Fights against AATs and Snails are almost always a win(unless bad positioning), and the spider droids and hellfires destroy the AT-TE in 2 seconds (as opposed to 0.5 with the TX).

The top cannon bobs up and down when the AT-TE is moving, making only the driver's cannons usable if you want to keep moving. (which you do, or you end up with FL vehicle in the back)

All of the cannons have VERY BAD hit detection, and the main cannon suffers the most because it fires 1 shot at a time - again, please see https://www.multiverse-gaming.uk/index.php?threads/at-te-splash-damage-is-very-inconsistent.610/

The entire regiment agrees this to be the case, the in-regimental suggestion got accepted without any objections.

To the argument "just get a LAAT/C" I must disagree - we are tackling the problem of not being able to keep up with FL. Upping the speed will not make the LAAT/C obsolete.

What we suggest is:

Increase the maximum speed of the AT-TE from 22 km/h to 35 km/h.

This way, the AT-TE will be fast enough to keep up with FL, not be a complete boredom to drive, AND it will still be slow enough that the LAAT/c is required for long distances.
 
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To the argument "just get a LAAT/C" I must disagree - having another regiment's spec on just to make our equipment usable is not a good plan in the long run.
Any 327th LT+ should be able to do it, not certain which jobs specifically are missing the LAAT/C but it isn't a spec thing but a regimental thing. So if really need be OD can order 327th to get your AT-TE to the frontlines.

Also do want to mention that the AT-TE has a lot of health, and making it faster could be kind of strong. Why not nerf something to buff other counterparts?
 
Any 327th LT+ should be able to do it, not certain which jobs specifically are missing the LAAT/C but it isn't a spec thing but a regimental thing. So if really need be OD can order 327th to get your AT-TE to the frontlines.

Also do want to mention that the AT-TE has a lot of health, and making it faster could be kind of strong. Why not nerf something to buff other counterparts?
There issue is that it cant keep up with the frontline and not need a LAAT/c to have it keep up as it takes a while to pick up and drop off people. Increasing its speed seems pretty good as I never see them use it personally and I can see why as the TX just is better at keeping up. If it passes and its too strong it can be nerfed but at least try it because somethings sound strong/ weak on paper but not as good in practice.
 
Any 327th LT+ should be able to do it, not certain which jobs specifically are missing the LAAT/C but it isn't a spec thing but a regimental thing. So if really need be OD can order 327th to get your AT-TE to the frontlines.

Also do want to mention that the AT-TE has a lot of health, and making it faster could be kind of strong. Why not nerf something to buff other counterparts?
Exactly what Shac said:

We don't want to make the AT-TE fast enough to not need LAAT/C's, we want to make it fast enough to do its job of keeping up with the frontline.

Currently it is slower than a running trooper. If we up its speed to 35 km/h, it will be slightly slower than a sprinting one, and we think this will help a lot.

As for nerfing HP or damage -

HP is not as much of an issue due to balancing right now - some of the enemy vehicles are not dangerous at all, and some 1shot us(hellfires and spiders)

Damage is still broken - please see https://www.multiverse-gaming.uk/index.php?threads/at-te-splash-damage-is-very-inconsistent.610/
 
Me have big heavy tank. Big heavy tank is chonky. Heavy tank is slower than light clone running. :eek:

On a real though it doesn't make sense and also is a balance thing with the big gun thing moving slow.
 
ATTE is fine and balanced as it is, doesn't need to be touched. LAAT/c exist so it can carry heavy tank to FL
 
There's a lot of people who can carry it for you, don't even need an LT+ on for a LAAT/c im not 100% sure on that but if that's what 327th say you can ask sentinels who all have access to it, or RC or even a fleet R&D that's on
 
The main reason 99% of 212th would rather use the TX over the ATTE is that when you reach the FL, you can't keep up with it when it moves, so there is 0 point in using it as naturally events aren't static.

Obviously LAAT/Cs exist for long distance travel, but actually driving an ATTE after drop-off is mindnumbingly boring as you spend more time moving trying to keep up with the front lines than you do fighting, and it's incredibly unfair to ask some 327th to spend their entire event being the ATTE's slave just so it can keep up.

There may be other examples that I can't think of off the top of my head, but i can't think of a lot of examples where a regiment has to rely on another regiment for something to be even potentially considered as hard as the ATTE is with LAAT/Cs, and even then the TX is preferred because you can actually get around after being dropped off.

Balance is a key thing, but the top gun on the ATTE isn't even worth using as every 7th shot might register for 20 damage, and it can always be reverted if it is too strong anyway, after all the servers about having fun, and if people can have fun without a big blow to balance why not test it and see how it is?
 
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After noticing what part of the suggestions people read (only the title), I have decided to re-word it.
Me have big heavy tank. Big heavy tank is chonky. Heavy tank is slower than light clone running. :eek:

On a real though it doesn't make sense and also is a balance thing with the big gun thing moving slow.

It is a vehicle - just because it has a lot of HP does not mean it has to be moving at a snail's(not the snail droid) pace. It also has a lot of negatives which i will list in the 1st post as well:

The extra HP (compared to say the TX) is not that helpful. Fights against AATs and Snails are almost always a win(unless bad positioning), and the spider droids and hellfires destroy the AT-TE in 2 seconds (as opposed to 0.5 with the TX).

The top cannon bobs up and down when the AT-TE is moving, making only the driver's cannons usable if you want to keep moving. (which you do, or you end up with FL vehicle in the back)

All of the cannons have VERY BAD hit detection, and the main cannon suffers the most because it fires 1 shot at a time - again, please see https://www.multiverse-gaming.uk/index.php?threads/at-te-splash-damage-is-very-inconsistent.610/
ATTE is fine and balanced as it is, doesn't need to be touched. LAAT/c exist so it can carry heavy tank to FL

I appreciate the eagle's eye view summary BUT, slightly upping the speed will not make it all that different in combat - it will make it less of a turture to operate.

I believe that when a regiment's equipment is under question, their opinion should matter as well - and the fact that we choose the TX 99% of the time should tell the story good enough.

Slighly upping the speed will not make us not need LAAT/C's , It will only make it easier for us to keep up with the FL.

There's a lot of people who can carry it for you, don't even need an LT+ on for a LAAT/c im not 100% sure on that but if that's what 327th say you can ask sentinels who all have access to it, or RC or even a fleet R&D that's on


Slighly upping the speed will not make us not need LAAT/C's , It will only make it easier for us to keep up with the FL.
 
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After noticing what part of the suggestions people read (only the title), I have decided to re-word it.


It is a vehicle - just because it has a lot of HP does not mean it has to be moving at a snail's(not the snail droid) pace. It also has a lot of negatives which i will list in the 1st post as well:

The extra HP (compared to say the TX) is not that helpful. Fights against AATs and Snails are almost always a win(unless bad positioning), and the spider droids and hellfires destroy the AT-TE in 2 seconds (as opposed to 0.5 with the TX).

The top cannon bobs up and down when the AT-TE is moving, making only the driver's cannons usable if you want to keep moving. (which you do, or you end up with FL vehicle in the back)

All of the cannons have VERY BAD hit detection, and the main cannon suffers the most because it fires 1 shot at a time - again, please see https://www.multiverse-gaming.uk/index.php?threads/at-te-splash-damage-is-very-inconsistent.610/


I appreciate the eagle's eye view summary BUT, slightly upping the speed will not make it all that different in combat - it will make it less of a turture to operate.

I believe that when a regiment's equipment is under question, their opinion should matter as well - and the fact that we choose the TX 99% of the time should tell the story good enough.

Slighly upping the speed will not make us not need LAAT/C's , It will only make it easier for us to keep up with the FL.




Slighly upping the speed will not make us not need LAAT/C's , It will only make it easier for us to keep up with the FL.
I could see the beneficial buff to the ATTE movement speed to be slightly faster enough to increase their usage and presence in the frontline. As long as it didn't render 327th and other engineers job useless if it become fast enough without the need of LAAT/c
 
I could see the beneficial buff to the ATTE movement speed to be slightly faster enough to increase their usage and presence in the frontline. As long as it didn't render 327th and other engineers job useless if it become fast enough without the need of LAAT/c
The buff would just be that the ATTE can be as fast as a sprinting 501st


a LAAT/c would still be needed when it gets destroyed or if it needs more ammo

Speed buff - keep with FL

LAAT/c - Long distance travel

Buff is not used for long distance travel
 
Could make its default speed the sprint speed but faster and the sprint speed actually be for when you want to slow down
 
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Wookieepedia never lies guys.

On a real note the AT-TE is kinda aids to use atm, and since like only seniors + the ghost company lead can use it i don't see anything bad in actually making it a viable and fun vehicle.
 
Tbf ATTE's aren't used that often. I gave 212th 5 ATTE's to use in an event the other day and even with 5 of them they struggled to keep up. Staff can increase the difficulty and make the event fun even having numerous ATTE's with slightly increased speed . +1
 
as much as the whole server is getting nerfed right now I'm a big fan of people being able to have fun on a video game so i rate it
 
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as much as the whole server is getting nerfed right now I'm a big fan of people being able to have fun on a video game so i rate it
You better stop right there don't get any funny ideas about having fun you!
 
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On behalf of the MVG Administrative Team

The following Suggestion has been Denied
This has been done due to we feel the AT-TE speed is currently fine with it having the trade off of 12k HP.
With giving it more speed it will make it too strong.

// Locked and Moved to Denied​
 
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