the EE one has no wind-up and an extra 50 rounds, The jug suit is good at absorbing damage but then an EE heavy comes out of nowhere from behind and shoots us We have to turn and charge the Z-6 up, and by that time, even with jug suits, the majority are dead before we shoot them, An EE sniper can also 2-3 shot jugs, depending on which one it is, the normal HT with its S-6 shotgun can kill a jugg in 2 shots, most NPCs have high damage and decent HP but are low in numbers, making most of us die from them as well, if we have no medics, which most of the time we don't have any, a JT EE can just fly around and dodge the Z-6 and rifles. The entire point of TC or any Spec in a regiment is to offer a different play style and unique equipment, if a SGT just joined TC they will use the Z-6 more than the rifle because they want to have fun and do something different, This is part of why the suggestion was made: Most TC aren't having fun anymore due to the charge up returning, my own XO prefers his duel DC-17s over the Z-6 due to the charge up. B2 2-3 shots jugs like snipers, sith insta kill pretty much and droideka just destroys them, almost all my Officers don't use the Z-6 due to the charge-up, this suggestion is to see get used more often, I know people dislike it because it doesn't work that well RP-related and because its a Buff, but one Major point of the server is to have fun, this suggestion makes TC fun to play again and I will admit this now, 501st is not a powerful unit, you could compare it to ever other FL Regiment and its weak in comparison, 212th get Vehicles, RPS, Thermals along with a jumpack, most of GM get a very good SMG, Detonators and Flamethrowers along with Ghook, then 501st has a DC-15,bubble shield [which is not on the TC Jobs] and then the TC Equipment, we are currently the weakest FL Regiment, this would just make us it at least more on par with the others.