The reasons for Medics are specific for Medical duties. Why remove ghooks from the spec that utilises them the most, the best and most importantly during spec ops to keep up with RC, or even GM or GC?Your In-Game Name: Tomery
Suggestion: Removing the Ghook from ALL the ARC (except GM and GC for obvious reasons)
Addons Needed (workshop link): N/A
Reason:The reasons used for removing them from medic but for ARC
Makes as much sense as the other postThe reasons for Medics are specific for Medical duties. Why remove ghooks from the spec that utilises them the most, the best and most importantly during spec ops to keep up with RC, or even GM or GC?
ICL making a suggestion for it, giving no input and just saying "because theres one for medics, heres one for ARC" with no specific scenarios or reasons is redundant.