Your In-Game Name: GM Commander Wolfram
Suggestion: Remove incendiary nades and shock grenades from all GM jobs, and remove thermal detonators on all but gmft and senior jobs. Add a republic shield to all GM jobs except for gmft.
Addons Needed (workshop link): https://steamcommunity.com/sharedfiles/filedetails/?id=2120369947&searchtext=shield+star+wars
Reason:
I'm sure you all know how GM and the Generals team are trying to cut down on regiments in breaches. However, flamers die very fast if there are not other people there to tank the damage, and because of this we rely on people like 501st, jedi, etc - sometimes even CG, a backline regiment, which is honestly a bad joke considering it is our main and only job. We have decided that shields are a good choice for GM so that we can have some form of sustainability in breaches rather than the glass cannons that FT are right now, and are willing to exchange our incendiary nades, shock nades and thermals on certain jobs for them. Shields have been in breaching regiments before, because they fit the role that we have on the server, and yes although CG have shields too these function entirely different (not even the same addon) as we cannot put them down - and it's not like we will be taking their job in any form.
A while back we lost KU, which meant our shotguns and EMPs, and for a long time we have been lacking equipment in comparison to the rest of the server. If it isn't obvious, these shields will not be overpowered at all for GM. We cannot flame over them due to the nature of the flamethrower so our FTs still have to push up in front if we want to use them, it will just give us some extra cover to fall back on so we don't become useless in corridor breaches, which are not uncommon.
A final point is that 212th has been complaining of our thermal detonators. They are the demolitionist regiment to some extent, so we understand their concern here and have been trying to let them do more of the demolitionist RP, however due to the fact that we are a breaching regiment thermal dets are not a very useful piece of combat equipment for us and more of an RP thing. This means that we are almost losing another piece of equipment. We want to keep it for seniors and flametroopers though, because we often use it to remotely destroy RS gens and other things like this which cannot always be handled by 212th as they don't have any plantable explosives. We are fine with cutting down on our use of them, but as the months go on we are losing more and more equipment, and the one thing we cannot afford to lose is our job as breachers on the server. With these shields, we can bring back our presence in breaches.
We need the republic shield model from this addon
and converted into ARCCW, just like the rest of the weapons have been.
Alternativly if it's easier, we have spoken to Chi and she has suggested that we request a modified police shield with the removal of the deploy ability, and the following republic shield model from
This can be altered, just drop a message to me, Lexi or Drex. We will be happy to discuss adjustments.
Beneath is the list of equipment changes on all jobs that will need it:
GM Seniors Changes:
+Republic Shield
-Incendiary grenade
GM LT:
+Republic Shield
-Thermal Detonators
GM ARC and Alpha ARC:
+Republic Shield
-Thermal Detonators
GM MO:
+Republic Shield
-Thermal Detonators
-Shock grenade
GM Medic TRP:
+Republic Shield
-Shock grenade
GM SGT:
+Republic Shield
-Shock grenade
GM TRP:
+Republic Shield
Suggestion: Remove incendiary nades and shock grenades from all GM jobs, and remove thermal detonators on all but gmft and senior jobs. Add a republic shield to all GM jobs except for gmft.
Addons Needed (workshop link): https://steamcommunity.com/sharedfiles/filedetails/?id=2120369947&searchtext=shield+star+wars
Reason:
I'm sure you all know how GM and the Generals team are trying to cut down on regiments in breaches. However, flamers die very fast if there are not other people there to tank the damage, and because of this we rely on people like 501st, jedi, etc - sometimes even CG, a backline regiment, which is honestly a bad joke considering it is our main and only job. We have decided that shields are a good choice for GM so that we can have some form of sustainability in breaches rather than the glass cannons that FT are right now, and are willing to exchange our incendiary nades, shock nades and thermals on certain jobs for them. Shields have been in breaching regiments before, because they fit the role that we have on the server, and yes although CG have shields too these function entirely different (not even the same addon) as we cannot put them down - and it's not like we will be taking their job in any form.
A while back we lost KU, which meant our shotguns and EMPs, and for a long time we have been lacking equipment in comparison to the rest of the server. If it isn't obvious, these shields will not be overpowered at all for GM. We cannot flame over them due to the nature of the flamethrower so our FTs still have to push up in front if we want to use them, it will just give us some extra cover to fall back on so we don't become useless in corridor breaches, which are not uncommon.
A final point is that 212th has been complaining of our thermal detonators. They are the demolitionist regiment to some extent, so we understand their concern here and have been trying to let them do more of the demolitionist RP, however due to the fact that we are a breaching regiment thermal dets are not a very useful piece of combat equipment for us and more of an RP thing. This means that we are almost losing another piece of equipment. We want to keep it for seniors and flametroopers though, because we often use it to remotely destroy RS gens and other things like this which cannot always be handled by 212th as they don't have any plantable explosives. We are fine with cutting down on our use of them, but as the months go on we are losing more and more equipment, and the one thing we cannot afford to lose is our job as breachers on the server. With these shields, we can bring back our presence in breaches.
We need the republic shield model from this addon
Steam Workshop::[TFA] StarWars Weaponized Shields
steamcommunity.com
Alternativly if it's easier, we have spoken to Chi and she has suggested that we request a modified police shield with the removal of the deploy ability, and the following republic shield model from
Steam Workshop::[TFA] StarWars Weaponized Shields
steamcommunity.com
This can be altered, just drop a message to me, Lexi or Drex. We will be happy to discuss adjustments.
Beneath is the list of equipment changes on all jobs that will need it:
GM Seniors Changes:
+Republic Shield
-Incendiary grenade
GM LT:
+Republic Shield
-Thermal Detonators
GM ARC and Alpha ARC:
+Republic Shield
-Thermal Detonators
GM MO:
+Republic Shield
-Thermal Detonators
-Shock grenade
GM Medic TRP:
+Republic Shield
-Shock grenade
GM SGT:
+Republic Shield
-Shock grenade
GM TRP:
+Republic Shield