GM Utility Change

Status
Not open for further replies.

Wolfram

Member
Sep 11, 2023
35
12
8
Your In-Game Name: GM Commander Wolfram
Suggestion: Remove incendiary nades and shock grenades from all GM jobs, and remove thermal detonators on all but gmft and senior jobs. Add a republic shield to all GM jobs except for gmft.
Addons Needed (workshop link): https://steamcommunity.com/sharedfiles/filedetails/?id=2120369947&searchtext=shield+star+wars
Reason:

I'm sure you all know how GM and the Generals team are trying to cut down on regiments in breaches. However, flamers die very fast if there are not other people there to tank the damage, and because of this we rely on people like 501st, jedi, etc - sometimes even CG, a backline regiment, which is honestly a bad joke considering it is our main and only job. We have decided that shields are a good choice for GM so that we can have some form of sustainability in breaches rather than the glass cannons that FT are right now, and are willing to exchange our incendiary nades, shock nades and thermals on certain jobs for them. Shields have been in breaching regiments before, because they fit the role that we have on the server, and yes although CG have shields too these function entirely different (not even the same addon) as we cannot put them down - and it's not like we will be taking their job in any form.


A while back we lost KU, which meant our shotguns and EMPs, and for a long time we have been lacking equipment in comparison to the rest of the server. If it isn't obvious, these shields will not be overpowered at all for GM. We cannot flame over them due to the nature of the flamethrower so our FTs still have to push up in front if we want to use them, it will just give us some extra cover to fall back on so we don't become useless in corridor breaches, which are not uncommon.


A final point is that 212th has been complaining of our thermal detonators. They are the demolitionist regiment to some extent, so we understand their concern here and have been trying to let them do more of the demolitionist RP, however due to the fact that we are a breaching regiment thermal dets are not a very useful piece of combat equipment for us and more of an RP thing. This means that we are almost losing another piece of equipment. We want to keep it for seniors and flametroopers though, because we often use it to remotely destroy RS gens and other things like this which cannot always be handled by 212th as they don't have any plantable explosives. We are fine with cutting down on our use of them, but as the months go on we are losing more and more equipment, and the one thing we cannot afford to lose is our job as breachers on the server. With these shields, we can bring back our presence in breaches.



We need the republic shield model from this addon and converted into ARCCW, just like the rest of the weapons have been.


Alternativly if it's easier, we have spoken to Chi and she has suggested that we request a modified police shield with the removal of the deploy ability, and the following republic shield model from
This can be altered, just drop a message to me, Lexi or Drex. We will be happy to discuss adjustments.



Beneath is the list of equipment changes on all jobs that will need it:

GM Seniors Changes:
+Republic Shield
-Incendiary grenade

GM LT:
+Republic Shield
-Thermal Detonators


GM ARC and Alpha ARC:
+Republic Shield
-Thermal Detonators


GM MO:
+Republic Shield
-Thermal Detonators

-Shock grenade

GM Medic TRP:
+Republic Shield
-Shock grenade

GM SGT:
+Republic Shield
-Shock grenade

GM TRP:
+Republic Shield
 
  • Dislike
  • Dumb
Reactions: tomery and Carmine
DU in a nutshell, can't have best of both worlds considering we already have 3 different types of shields on the server, CG, 327th and Jedi force barrier thing. Seems to just take others jobs + is gonna be quite strong compared to other equipment so its more than just a utility change and more of a direct buff with no losses as the grenades have been said to be useless by many and thermal detonators only work when setting up a defensive trap which fair enough it doesn't suit you but the trade off for the shield doesn't seem that impactful. Maybe before going straight to a straight up change cause you don't like your grenades attempt to get a buff for them to actually be useable.

Plus the Shield + FT Combo I feel like is just gonna be very strong and maybe even too strong considering you can have so many people with shields like 5 and then rest flamers.
 
DU in a nutshell, can't have best of both worlds considering we already have 3 different types of shields on the server, CG, 327th and Jedi force barrier thing. Seems to just take others jobs + is gonna be quite strong compared to other equipment so its more than just a utility change and more of a direct buff with no losses as the grenades have been said to be useless by many and thermal detonators only work when setting up a defensive trap which fair enough it doesn't suit you but the trade off for the shield doesn't seem that impactful. Maybe before going straight to a straight up change cause you don't like your grenades attempt to get a buff for them to actually be useable.

Plus the Shield + FT Combo I feel like is just gonna be very strong and maybe even too strong considering you can have so many people with shields like 5 and then rest flamers.
4 shields if you count the bubble shield 501st use
 
4 shields if you count the bubble shield 501st use
See it more as a personal shield it is, its only used for that 1 person unless the body block the shots. Not that reliable of a shield but I guess still counts
 
Whomp whomp

Let them have it, another piece of equipment which helps them in breaches and has been seen many times useful during events
 
  • Love
Reactions: Lexi
See it more as a personal shield it is, its only used for that 1 person unless the body block the shots. Not that reliable of a shield but I guess still counts
maybe but it has been used as cover by other troopers due to it having a good amount of HP, just isn't as effective
 
CG, 327th and Jedi force barrier thing
whole point is that we dont want to rely on these lot every breach when they are not breaching regiments, along with 501st bubble shield though that barely is a shield itself
 
whole point is that we dont want to rely on these lot every breach when they are not breaching regiments, along with 501st bubble shield though that barely is a shield itself
They are still a support regiments, they are still able to be used if need be. That's the point of them, so the main thought is about getting the right people into the breach and not just rely on RC and GM to solo it.
 
They are still a support regiments, they are still able to be used if need be. That's the point of them, so the main thought is about getting the right people into the breach and not just rely on RC and GM to solo it.
except GM and RC are The breaching regiments who are supposed to be able to solo it, adding shields is a good thing and fits their regiment and purpose, it also means less grenades and less explosives so 212th can get their main regimental equipment just for them.

also if with most shields u cant sprint with them as you would still expose your feet so u get shot and the people behind cant shoot, so either u move slow or u risk dying. also the flame thrower would set the shield person on fire,


ive prob got at least half of what i just said wrong, which is why i am not a LT in any regiment
 
  • Like
Reactions: Lexi
except GM and RC are The breaching regiments who are supposed to be able to solo it, adding shields is a good thing and fits their regiment and purpose, it also means less grenades and less explosives so 212th can get their main regimental equipment just for them.

also if with most shields u cant sprint with them as you would still expose your feet so u get shot and the people behind cant shoot, so either u move slow or u risk dying. also the flame thrower would set the shield person on fire,


ive prob got at least half of what i just said wrong, which is why i am not a LT in any regiment
Well you see, RC already get shields into their equipment as squad shields. And if there are any breaches dedicated for RC and GM they are still able to execute it without a problem unless there is a lack of members. But for the bigger breaches they rely on support regiments because it is their job to support and taking away from that will just make it dull for other people. Also as mentioned Shields are pretty know DU equipment, they aren't going DU but just adding equipment onto their GM equipment.
 
Well you see, RC already get shields into their equipment as squad shields. And if there are any breaches dedicated for RC and GM they are still able to execute it without a problem unless there is a lack of members. But for the bigger breaches they rely on support regiments because it is their job to support and taking away from that will just make it dull for other people. Also as mentioned Shields are pretty know DU equipment, they aren't going DU but just adding equipment onto their GM equipment.

I agree with this and to add on to it
I think it was rather cringe and "snakey" to go around CG's denial for you guys to use Shields as right now the only special and unique equipment CG has that isn't part of their job is that Shield. I get "it doesn't hurt to suggest, worst case we get denied" but I feel like that mentality for a regiment won't get you far when it comes to relations with other regiments, I can tell yous now that if I were the Commander of CG I would not be happy about this at all and the relation between CG and GM would not be good
 
At this point make CG regimental. The only unique thing CG has is shields and vanguards. If other regiment starts using shields. CG becomes just a regiment that arrest people and that's it.
 
  • Like
Reactions: Carmine
CG aren't meant to be in breaches, had Roger barking down everyone's throat saying how the only people they want in a breach is RC, GM and 501st TC

Give them stuff to help them do the breach and not relay on other regiments to do their own job for them
 
I think the whole point of the breaches is, if you aren't called into a breach then don't participate in it. That's it, so it is GM's job to keep it in control and take who they want and get rid of the people they don't want and this is especially the point in the breaches where it isn't a side objective.
 
Hello,

We're aiming for GM/RC to use as little regiments as possible since using more than a few ruins their identity and makes the server lazy.
CG is technically classed as a 'backline' regiment meaning they fall in the same list as GC/WP/SDW when it comes to breaches, they shouldnt be there unless it is SPECIFICALLY agreed upon by the breach lead in rare situations

I think the whole point of the breaches is, if you aren't called into a breach then don't participate in it. That's it, so it is GM's job to keep it in control and take who they want and get rid of the people they don't want and this is especially the point in the breaches where it isn't a side objective.

This is also true, but the main objective is getting regiments their identity back :)

I will not comment on the shield thing xoxo
 
Status
Not open for further replies.