Fixing Events

Walt

Active member
Donator
Sep 9, 2023
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Nottinghamshire
Your In-Game Name:
CG CPL Walt

Suggestion:
Add the Event Team back to the server.

Addons Needed (workshop link):
Not Needed.


Reason:
Events are continually late and lack the detail to game-play and RP to them. Even with the number of staff members, most events are not up to the standard they used to be with very little story put into them. If the Event Team has people dedicated to making detailed and meaningful events instead of last-minute half-arsed attempts at reaching quota during the two weeks they need to hit it then it has good potential at making it how it was a year ago.

The real reason the event team failed last time was that the only feedback people got was Mikealo cursing them out in DMs saying how shit they are instead of how to improve and better the game-play to their events. With not much mentoring for the new comers either with the event specialists being promoted without proper experience or guidance. Ever since it got removed it's been going downhill for the events being done with less and less effort put into them. Don't get me wrong not all events are bad but I feel adding back the event team can make it more consistent and enjoyable to the average player.

Back when Jeb/Water was running it we had weekly feedback on the events each person did with effort put into monitoring events and helping them improve. We all had a say who had a chance to get into the event team with everyone giving their interactions into the conversation. This worked well, there was a solid team with events being on time and positive feedback from the people playing it. If this can be run like this then it can impact the server massively.

The event team was also a good way to get into the staff team, having people who can be monitored with power and see how they do. Having new opinions and views on who votes and what can improve the server. As well as having new people be properly monitored on how to do events and set them up correctly, especially with the RP side with fleet. At the end of the day having the event team will give staff team more time and availability to do staff related things and take pressure off of having to do events.
 
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mvg did an mvg and went nuclear because mikealo couldnt run event team for the life of him, this is sensible, i rate it
 
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Yeah, it was definitely an overreaction to remove the event team entirely since it was pretty good when I was still there with Water and Jeb in charge. They really should have just put a few admins there and gotten rid of Mikealo, as it seemed clear to pretty much everyone that Mikealo couldn't handle that and his IC role at the same time.
I support the bringing back of the event team; however, I think there should always be 1 or 2 admins to oversee it, even if there is an event master. Either that or admins need to be more ready to get involved if things are looking bad instead of just removing it again.
 
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Yeah, it was definitely an overreaction to remove the event team entirely since it was pretty good when I was still there with Water and Jeb in charge. They really should have just put a few admins there and gotten rid of Mikealo, as it seemed clear to pretty much everyone that Mikealo couldn't handle that and his IC role at the same time.
I support the bringing back of the event team; however, I think there should always be 1 or 2 admins to oversee it, even if there is an event master. Either that or admins need to be more ready to get involved if things are looking bad instead of just removing it again.
I've always thought it would have run better with 2 event masters with 2 admins. Adding the event expert before it got removed was absolutely pointless imo. It would have gone smoother as well if you had 2 people running it together with 2 people overseeing it all.
 
I completely agree with this, in addition to having event team host more events, it would allow staff members that already just like doing events to work on them more, instead of having to rush out events as soon as people choose not to host one. All round just helps especially since the removal was, as the others said, a very nuclear option to a choice of bad management.
 
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+1, All good with Staff hosting Events, If we head a team back to solely dedicated to Events we'd at least have a lot more Quality and Memorable Events aswell. Just an Overall Upgrade that the Server is in need of.
 
After coming back to the staff team I have seen the amount of effort it takes to make custom dupes and unique ideas for planetaries and it takes a lot of time and effort tbh. Having a dedicated team that hosts planetaries would be a pretty good idea IMO.
 
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Major +1, a dedicated team for events with a good and competent event master and expert will be a great addition to the server. We need the event team back with the right people managing it.
 
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I agree with this but also bare in mind that with event team it was only implemented so staff members could have someone to assist them what went wrong with this is that staff members including myself weren't hosting as many events like we should have been and it was all left to the event team.

Don't get me wrong bringing back the event team is a brilliant idea but it would have to have limitations on what the event team could do so the staff team don't do what has happened in the past and just let event team overwork themselves and let them host all the events again.


for an example if event team does get brought back have it so they have to assist the staff members if they have a good idea/story run it by the staff members and create the dupes with them, I have spent many hours building dupes for events and having that extra hand would have been wonderful in that aspect the staff member wouldn't get or take all of the credit as in the voting part of things the staff member could add story and dupe built by such and such.


I miss the event team like everyone who was in it as it allowed us to show the community what we had to offer and it does mean most events would be on time too which was always good.
 
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I agree with this but also bare in mind that with event team it was only implemented so staff members could have someone to assist them what went wrong with this is that staff members including myself weren't hosting as many events like we should have been and it was all left to the event team.

Don't get me wrong bringing back the event team is a brilliant idea but it would have to have limitations on what the event team could do so the staff team don't do what has happened in the past and just let event team overwork themselves and let them host all the events again.


for an example if event team does get brought back have it so they have to assist the staff members if they have a good idea/story run it by the staff members and create the dupes with them, I have spent many hours building dupes for events and having that extra hand would have been wonderful in that aspect the staff member wouldn't get or take all of the credit as in the voting part of things the staff member could add story and dupe built by such and such.


I miss the event team like everyone who was in it as it allowed us to show the community what we had to offer and it does mean most events would be on time too which was always good.
Exactly, It should have been a team effort between both teams in having events be on time and up to the standard they should be. However, when the event team was about it had a lot of flack from all sides. If it were to come back there should be mutual respect between staff and the event team instead of last time when they got shit on, ignored, and overall disliked by a lot of people.
 
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Event team wasn't as good as you all remember if I'm honest. I can remember stretches when Jeb & Water ran it and events were never done even when event team were on the server due to their "burnout". Unfortunately with how Gmod RP is that people will be rank hungry more than care for a server it'll work for a bit then die again.

Good way to make event team work is a ROTATION, basically every 3 months rotate event team members out for new ones, event team members will apply with a story line idea in mind and will carry out their story line then leave, if in the future an event team member wants to use an already made story line then they'll ask permission of the ex member for this.

Similar to how regiments are ran, having the same person in a position for a long, long time only makes them shitter as time goes on, similar to how staff members will eventually stop doing events or caring to do them due to burnout/rank lock, same should be for event team.

And for gods sake, do not put some imbecile that hasn't even watched star wars in charge, if you're gonna have an "event team leader" choose someone who's known in the community for making the best events and is more of a roleplayer than a PVP grinder, but that's my two cents on it anyway.

(ALSO IF YOU APPLY FOR EVENT TEAM DON'T USE IT AS A WAY TO GET STAFF, YOU ALL KNOW WHO YOU WERE YOU FOOLS)
 
Good way to make event team work is a ROTATION, basically every 3 months rotate event team members out for new ones, event team members will apply with a story line idea in mind and will carry out their story line then leave, if in the future an event team member wants to use an already made story line then they'll ask permission of the ex member for this.
Last year during February to June there was a lot of people coming in out and of the event team, from what I remember there was a lot more original ideas and more enjoyable events back then. So rotation would be a perfect way to keep the event team fresh with new ideas and people to make the events/passives happen. And yeah I completely agree with what you mean about people sticking around longer than they should be and basically dragging the event team down.
 
And for gods sake, do not put some imbecile that hasn't even watched star wars in charge, if you're gonna have an "event team leader" choose someone who's known in the community for making the best events and is more of a roleplayer than a PVP grinder, but that's my two cents on it anyway.
Even tho you don't know me, I feel like this is a direct shot at me :(

But the rotation idea could be nice but could simply just have higher requirements to do overall and see the general vote of the events. It would make no sense to remove some people after 3 months or even longer when they are doing their best still. But keeping eye on those who are dropping, doing the bare minimum and only forcing events to fill out their quota, those are the types of people that would need to be removed. IF it would return I think it would also make sense to not solely rely on them as last time Staff members got lazy with it and never did anything cause Event team means they should do events when it was never like that.
 
It would make no sense to remove some people after 3 months or even longer when they are doing their best still. But keeping eye on those who are dropping, doing the bare minimum and only forcing events to fill out their quota, those are the types of people that would need to be removed.
I don't think he means removing people after 3 months but consistently adding new people to make the events more refreshing rather than keeping the same lot for 8 months. But I do agree that majority of events should be done by the event team as it would be a dedicated team doing it again. Also with the event team there could be 1 to 3 day events again with having more people actually intrigued to do them. Last one was hosted by Mikealo to actually get event master and it went pretty well apart from a few mess up that were easily fixable.
 
I don’t really get how Mikaelo fucked it up so bad. When I ran it there was like one meeting a fortnight that lasted 15 minutes, no enforced quota and no issues. If people did consistently shit events they got put on a list and could only assist or do them under my supervision. Was literally a for fun role and people seemed alright with that
 
I don’t really get how Mikaelo fucked it up so bad. When I ran it there was like one meeting a fortnight that lasted 15 minutes, no enforced quota and no issues. If people did consistently shit events they got put on a list and could only assist or do them under my supervision. Was literally a for fun role and people seemed alright with that
Tbh neither do I, he often forgot about the meetings he was supposed to host on sundays then got reminded just to only have them last 5 minutes half an hour later skipping over everything important we needed to go over. Regarding adepts that had their trainings fucked up and didn't know some stuff, he decided not to tell anyone that could redo the intro to go over everything again. I found out this person missed a lot of information during their intro and had to go over everything again 2 weeks after he had already known about it.
 
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Even tho you don't know me, I feel like this is a direct shot at me :(

But the rotation idea could be nice but could simply just have higher requirements to do overall and see the general vote of the events. It would make no sense to remove some people after 3 months or even longer when they are doing their best still. But keeping eye on those who are dropping, doing the bare minimum and only forcing events to fill out their quota, those are the types of people that would need to be removed. IF it would return I think it would also make sense to not solely rely on them as last time Staff members got lazy with it and never did anything cause Event team means they should do events when it was never like that.

I don't know who you are buddy.

Also best part about being staff when event team was around is that you could just assist and not have to host, whole point of "Event Team" is to alleviate the annoyance of having to make Gmod your entire life and be forced by some geezer across the country trying to make you host an event on a video game.
I don't think he means removing people after 3 months but consistently adding new people to make the events more refreshing rather than keeping the same lot for 8 months. But I do agree that majority of events should be done by the event team as it would be a dedicated team doing it again. Also with the event team there could be 1 to 3 day events again with having more people actually intrigued to do them. Last one was hosted by Mikealo to actually get event master and it went pretty well apart from a few mess up that were easily fixable.
Also I do mean removing people after 3 months, let them do their 1 story line then get out of there. Problem with old event team was people kept saying they "wanted" to stay but it was really so they could get Event master and do their own training's, no real drive to want to host events just wanted the perks that come with it.
 
Also I do mean removing people after 3 months, let them do their 1 story line then get out of there. Problem with old event team was people kept saying they "wanted" to stay but it was really so they could get Event master and do their own training's, no real drive to want to host events just wanted the perks that come with it.
That would lead to another problem of keeping it sustainable, people can still have original and good events being in the staff/event team after 3 months. You'd be missing out on that. I think the better way would be having a steady flow of new comers in and out of the event team instead of outright removing them.