Your In-Game Name: Omega-22 MSG Atin | Drellus
Suggestion: To edit the EE's HP and/or damage
Addons Needed (workshop link): NONE
Reason: The main reason for me suggesting this is because recently i and multiple other players have seen that the EEs HP is insane for the amount of damage they do.
As an example:
During an event a few days ago there was a B2 EE that ran into a group of 10 to 20 troopers with no NPC's around bum rushing us all and was able to kill 90% of the players before dying while just tanking the entire time and being able to tripple hit some troopers to death.
Another example:
Today during a base attack a single Pirate EE ran through 2nd hangerbay through Aux and back to CY without dying all the while killing around 15 people during the process because his DMG would lead to just 2 hitting people with light EE weapons.
The main thing im suggesting is that EE HP is lowered to an amount where a group of 4 troopers could kill an EE with maybe only one trooper dying if the group of 3 is good, obviously not all EE's should have the same HP and some should be able to go against bigger groups and take down a few before dying but being able to go against 10 to 20 while killing at least 15 of them before dying and thats very rare they'd die from that.
So just spit balling what if you lowered simple EEs like the B1s or Pirates ECT to a base of 650 or 700 HP to where they are still able to go against troopers that are going solo but if the troopers are good enough they could take it down as a group of 5 with low casualties, the reason for the idea of changing the HP instead of the damage is that i feel if you change both then the EE's would just become weak and boring for Players to go against or play as, so i think having lower HP but still powerful weapons like they have now would be good since the lower HP yes they could die quicker but they can still outlive alot of troopers because of their guns being able to decimate very quickly.
Quick idea:
B1 and simple EEs like Pirates and thugs - 650 to 700 HP
Commandos, Droidikas and Higher ranked / skilled thugs and pirates - 900 to 1000 HP
B2, Heavy EEs like Captain pirates or thug leaders - 1200 to 1350
Some special Elite EE's that in lore or look like they could tank like Magna guards or Elite B2s and Commando leaders - 1250 to 1400 HP
And lastly Sith and lightsaber wielders i think should stay as they are because the high HP makes it really hard for troopers to deal with which is perfect for the rules of engagement and its still good that a really skilled jedi could fight one and one or two vs one and it still feel decently balanced.
Damage overall seems like it would be okay if the HP changes happen but if not then it is just a crazy thing to go against in events and very frustrating for alot of people to be in a group and everyone just get destroyed by a single EE that isnt even all that difficult in cannon and in all honestly just overpowered in mechanic wise.
Thank you for reading this and i hope the suggestion is thought over and ideas could be bounced around
Suggestion: To edit the EE's HP and/or damage
Addons Needed (workshop link): NONE
Reason: The main reason for me suggesting this is because recently i and multiple other players have seen that the EEs HP is insane for the amount of damage they do.
As an example:
During an event a few days ago there was a B2 EE that ran into a group of 10 to 20 troopers with no NPC's around bum rushing us all and was able to kill 90% of the players before dying while just tanking the entire time and being able to tripple hit some troopers to death.
Another example:
Today during a base attack a single Pirate EE ran through 2nd hangerbay through Aux and back to CY without dying all the while killing around 15 people during the process because his DMG would lead to just 2 hitting people with light EE weapons.
The main thing im suggesting is that EE HP is lowered to an amount where a group of 4 troopers could kill an EE with maybe only one trooper dying if the group of 3 is good, obviously not all EE's should have the same HP and some should be able to go against bigger groups and take down a few before dying but being able to go against 10 to 20 while killing at least 15 of them before dying and thats very rare they'd die from that.
So just spit balling what if you lowered simple EEs like the B1s or Pirates ECT to a base of 650 or 700 HP to where they are still able to go against troopers that are going solo but if the troopers are good enough they could take it down as a group of 5 with low casualties, the reason for the idea of changing the HP instead of the damage is that i feel if you change both then the EE's would just become weak and boring for Players to go against or play as, so i think having lower HP but still powerful weapons like they have now would be good since the lower HP yes they could die quicker but they can still outlive alot of troopers because of their guns being able to decimate very quickly.
Quick idea:
B1 and simple EEs like Pirates and thugs - 650 to 700 HP
Commandos, Droidikas and Higher ranked / skilled thugs and pirates - 900 to 1000 HP
B2, Heavy EEs like Captain pirates or thug leaders - 1200 to 1350
Some special Elite EE's that in lore or look like they could tank like Magna guards or Elite B2s and Commando leaders - 1250 to 1400 HP
And lastly Sith and lightsaber wielders i think should stay as they are because the high HP makes it really hard for troopers to deal with which is perfect for the rules of engagement and its still good that a really skilled jedi could fight one and one or two vs one and it still feel decently balanced.
Damage overall seems like it would be okay if the HP changes happen but if not then it is just a crazy thing to go against in events and very frustrating for alot of people to be in a group and everyone just get destroyed by a single EE that isnt even all that difficult in cannon and in all honestly just overpowered in mechanic wise.
Thank you for reading this and i hope the suggestion is thought over and ideas could be bounced around