Event Enemy changes

Drellus

New member
Nov 23, 2023
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Your In-Game Name: Omega-22 MSG Atin | Drellus
Suggestion: To edit the EE's HP and/or damage
Addons Needed (workshop link): NONE
Reason: The main reason for me suggesting this is because recently i and multiple other players have seen that the EEs HP is insane for the amount of damage they do.

As an example:

During an event a few days ago there was a B2 EE that ran into a group of 10 to 20 troopers with no NPC's around bum rushing us all and was able to kill 90% of the players before dying while just tanking the entire time and being able to tripple hit some troopers to death.

Another example:
Today during a base attack a single Pirate EE ran through 2nd hangerbay through Aux and back to CY without dying all the while killing around 15 people during the process because his DMG would lead to just 2 hitting people with light EE weapons.

The main thing im suggesting is that EE HP is lowered to an amount where a group of 4 troopers could kill an EE with maybe only one trooper dying if the group of 3 is good, obviously not all EE's should have the same HP and some should be able to go against bigger groups and take down a few before dying but being able to go against 10 to 20 while killing at least 15 of them before dying and thats very rare they'd die from that.

So just spit balling what if you lowered simple EEs like the B1s or Pirates ECT to a base of 650 or 700 HP to where they are still able to go against troopers that are going solo but if the troopers are good enough they could take it down as a group of 5 with low casualties, the reason for the idea of changing the HP instead of the damage is that i feel if you change both then the EE's would just become weak and boring for Players to go against or play as, so i think having lower HP but still powerful weapons like they have now would be good since the lower HP yes they could die quicker but they can still outlive alot of troopers because of their guns being able to decimate very quickly.

Quick idea:
B1 and simple EEs like Pirates and thugs - 650 to 700 HP
Commandos, Droidikas and Higher ranked / skilled thugs and pirates - 900 to 1000 HP
B2, Heavy EEs like Captain pirates or thug leaders - 1200 to 1350
Some special Elite EE's that in lore or look like they could tank like Magna guards or Elite B2s and Commando leaders - 1250 to 1400 HP
And lastly Sith and lightsaber wielders i think should stay as they are because the high HP makes it really hard for troopers to deal with which is perfect for the rules of engagement and its still good that a really skilled jedi could fight one and one or two vs one and it still feel decently balanced.

Damage overall seems like it would be okay if the HP changes happen but if not then it is just a crazy thing to go against in events and very frustrating for alot of people to be in a group and everyone just get destroyed by a single EE that isnt even all that difficult in cannon and in all honestly just overpowered in mechanic wise.

Thank you for reading this and i hope the suggestion is thought over and ideas could be bounced around :)
 
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I haven't read through the whole thing, but the fact that you wanna lower the health of EE's by that much is crazy in itself. 650 hp?? That's what a Commander with stim shots gets and you're telling me they are gonna face the entire group of regiments ahead of them with that low hp. I get the idea of nerfing them yes, but if you want to make them weaker to the point where they are able to killed by 2-3 troopers while there is like 60 on then you are having the wrong thoughts. Minimum hp an EE should have is more or less 1500. Remember GC got snipers that deal 300-500 dmg, 212th got RPG's that deal 500 dmg, you got troopers that have rifles with 30 damage per shot, with like 300-400 rpm if not more. It would be impossible to be an EE with that sort of hp. Hope this makes sense cause some what waffled but yeah these stats are crazy.
 
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skill issue

i do agree marksmen do quite alot of dammage compared to their HP but your suggestion nerfs them way too much

a single trooper shouldnt be able to 1v1 as that would promote ramboing and no one would play EE

B2s are meant to be able to tank that much, with troopers relying on smart positioning and coordination for medics and stuff to deal with them

EE snipers do 150 for CPT and 300 for marksmen so 2 shotting is common,

EEs are meant to be strong and feel fun to play
NPCs are meant to be weak and filler
 
When theres 90+ people on the server, and the attacks are actually coordinated, EEs are not an issue. Especially when theres strong CC characters online, as well as entire platoons of Juggernauts, Shadow, Snipers and ARC. Four troopers should not be able to kill an EE. That would mean for 75 players of non EEs, there should be a respective 15+ EEs. Delta Squad could probably Solo an EE, as well as 4 ARC troopers, but not basic troopers. Sure, a Battalion of 7-10 people should be able to take down a basic B1, and probably a Elite, but when theres only 3 people willing to be EEs, you cannot nerf them against 80 people.
 
I haven't read through the whole thing, but the fact that you wanna lower the health of EE's by that much is crazy in itself. 650 hp?? That's what a Commander with stim shots gets and you're telling me they are gonna face the entire group of regiments ahead of them with that low hp. I get the idea of nerfing them yes, but if you want to make them weaker to the point where they are able to killed by 2-3 troopers while there is like 60 on then you are having the wrong thoughts. Minimum hp an EE should have is more or less 1500. Remember GC got snipers that deal 300-500 dmg, 212th got RPG's that deal 500 dmg, you got troopers that have rifles with 30 damage per shot, with like 300-400 rpm if not more. It would be impossible to be an EE with that sort of hp. Hope this makes sense cause some what waffled but yeah these stats are crazy.
Like i said its just a spitball obviously people have to work it over properly but a b1 being able to solo a group of 10 and still be able to go on and kill 5 more is still insane, the damage is too high for the HP to be as high as it is, a b2 shouldnt be able to go against 20 people with all of them shooting him and still come out of it
 
Snipers (GC, RC), RC, ARC, Jedi and GM make EEs impossible to balance.

Can't lower their HP because GC do 300-500 damage per shot. RC and ARC have insanely powerful weapons and can fire while sprinting, making them very hard to hit because of GMOD. GM's main rifle is just plain overpowered.

In most events, we get 2 or 3 EEs. Against 60-80 players. Not only do they have the above shredding their HP but also another 50 people shooting at them, not taking into consideration vehicles which can do 1000s of damage, a single shadow doing 500hp, a Jedi reflecting all your damage, an RPS sending you across the map, a bad spawn from staff, etc.

When was the last time you played EE? I think you should do it more often. I think everyone should.

Also, there is an EE rework in the works but ARCCW 2.0 has to come out before that can be anywhere near finished. This problem won't be solved until the entire server is re-balanced in my opinion.
 
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skill issue

i do agree marksmen do quite alot of dammage compared to their HP but your suggestion nerfs them way too much

a single trooper shouldnt be able to 1v1 as that would promote ramboing and no one would play EE

B2s are meant to be able to tank that much, with troopers relying on smart positioning and coordination for medics and stuff to deal with them

EE snipers do 150 for CPT and 300 for marksmen so 2 shotting is common,

EEs are meant to be strong and feel fun to play
NPCs are meant to be weak and filler
i never said a trooper should 1v1 them thats why i said a group of like 5 troopers should be able to kill 1 EE with a few of them dying before putting it down, but they shouldnt be able to do as much damage as they do downing 15 people while still walking, like i said its either the damage or the hp thats gotta be lowered because these guys can tank and take half the server with them
 
Snipers (GC, RC), RC, ARC, Jedi and GM make EEs impossible to balance.

Can't lower their HP because GC do 300-500 damage per shot. RC and ARC have insanely powerful weapons and can fire while sprinting, making them very hard to hit because of GMOD. GM's main rifle is just plain overpowered.

Most events we get 2 or 3 EEs. Against 60-80 players. Not only do they have the above shredding their HP but also another 50 people shooting at them, not taking into consideration vehicles which can do 1000s of damage, a single shadow doing 500hp, a Jedi reflecting all your damage, an RPS sending you across the map, a bad spawn from staff, etc.

When was the last time you played EE? I think you should do it more often. I think everyone should.

Also, there is an EE rework in the works but ARCCW 2.0 has to come out before that can be anywhere near finished. This problem won't be solved until the entire server is re-balanced in my opinion.
A b2 getting lit up by 20 people and taking 90% of those people with him is insane, a B2 being able to take shots from a tank and still kill about 10 people is insane, like i said either the HP or the DMG has to be lowered because a single B2 can take on a quarter of the server and there still being another 2 or more EEs fighting and NPCs
 
A b2 getting lit up by 20 people and taking 90% of those people with him is insane, a B2 being able to take shots from a tank and still kill about 10 people is insane, like i said either the HP or the DMG has to be lowered because a single B2 can take on a quarter of the server and there still being another 2 or more EEs fighting and NPCs
I edited my post but wasn't quick enough :( so ill put what I added here.

The thing about an EE going up against a group of people is fair. They shouldn't be able to tank 20 people. But if they come up against 4 GC snipers they die in seconds. RC Nincer, Boss, Fi, Sev, etc they die in seconds. So yes 20 random SGTs will die because they have to be able to deal with the people who have a lot better standing than those SGTs. Lowering their damage means they can't output damage to kill people as quickly which means they take more damage, dying quicker. It's just a loop of the same people making the server un-balanced. Making 5 troopers able to kill EEs easily means 1 GC can do the same, 1 RC can do the same, 1 Jedi, 1 GM, 1 ARC, etc.
 
I think putting values on the suggestion just gets people into the wrong mindset, instantly trying to downvote the suggestion because Drellus may have over or under estimated the values. I agree that something needs to be looked at, probably the damage instead of the health. Currently the damage is way too high. I play as sev, one of the OP jobs you speak of, and even I struggle to have fun at the minute. It feels so unenjoyable to play sniper atm - walk from spawn, find a good spot, get shot in the back, die repeat (that's not even by a sniper, a captain can kill you in 1 second, or a B2 in even less time). Even if I do everything right, all me shooting a sniper does is alert them to my position so they can kill me me instantly. It feels unreactable, which is what kills the fun. I'm totally fine being killed but the fact that I get killed so fast I can't even discern where the enemy is just feels totally unfun.

Currently EEs don't have to have any strategy or thought, it's just mindlessly run into a group of 30 and gun them all down, where as Lad when he plays EE sniper has really good positioning and rarely dies due to skill.

It's hard to balance the fun of EEs and Players, I totally get that. they still need to be good enough to make people want to play them, but events lately people have just been finding it a lot harder it feels like.
 
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I think putting values on the suggestion just gets people into the wrong mindset, instantly trying to downvote the suggestion because Drellus may have over or under estimated the values. I agree that something needs to be looked at, probably the damage instead of the health. Currently the damage is way too high. I play as sev, one of the OP jobs you speak of, and even I struggle to have fun at the minute. It feels so unenjoyable to play sniper atm - walk from spawn, find a good spot, get shot in the back, die repeat (that's not even by a sniper, a captain can kill you in 1 second, or a B2 in even less time). Even if I do everything right, all me shooting a sniper does is alert them to my position so they can kill me me instantly. It feels unreactable, which is what kills the fun. I'm totally fine being killed but the fact that I get killed so fast I can't even discern where the enemy is just feels totally unfun.

Currently EEs don't have to have any strategy or thought, it's just mindlessly run into a group of 30 and gun them all down, where as Lad when he plays EE sniper has really good positioning and rarely dies due to skill.

It's hard to balance the fun of EEs and Players, I totally get that. they still need to be good enough to make people want to play them, but events lately people have just been finding it a lot harder it feels like.
That's why I feel like you misunderstood my comment, I'm not against this but I was just disagreeing with the values given.